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  • [[Category:Client]] [[Category:Client]]
    6 KB (519 words) - 22:57, 8 June 2023
  • When the WoW client crashes, the error logs usually are not useful to users. They often do cont ...bound to the client version used. To navigate this site, first choose your client version and architecture, then the error type and follow the instructions o
    31 KB (4,920 words) - 00:02, 13 May 2024
  • [[CMD_REALM_LIST_Client]] is a [[Login Packet]] sent by the client after a successful [[CMD_AUTH_LOGON_PROOF_Server]] is received. The server | 0x1 || 4 / - || uint32 || padding || Hardcoded to 0 in the client.
    529 bytes (75 words) - 18:06, 31 May 2021
  • [[CMD_SURVEY_RESULT_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_PROOF_Server]] with the hardware_survey_ ...the server does nothing and waits for a [[CMD_REALM_LIST_Client]] from the client.
    1 KB (164 words) - 15:03, 2 June 2021
  • 45 bytes (6 words) - 00:37, 21 May 2021
  • [[CMD_AUTH_RECONNECT_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving [[CMD_AUTH_RECONNECT_CHALLENGE_Server]]. It is followed by | 0x11 || 20 / Little || uint8[20] || client_proof || SRP6 Client proof.
    808 bytes (105 words) - 18:51, 31 May 2021
  • [[CMD_AUTH_LOGON_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_CHALLENGE_Server]]. The server reply is | 0x1 || 32 / Little || uint8[32] || client_public_key || SRP6 Client public key. Called A in RFC2945.
    7 KB (1,082 words) - 18:18, 27 July 2022
  • ...AUTH LOGON CHALLENGE Client]] is a [[Login Packet]] initially sent by the client to start the [[Login]] process. The server will then reply with a [[CMD_AUT ..._AUTH_LOGON_CHALLENGE]] and [[CMD_AUTH_RECONNECT_CHALLENGE]] have the same client packet.
    8 KB (900 words) - 19:14, 29 February 2024

Page text matches

  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. In the {{Template:Sandbox/PrettyVersion|expansionlevel=6|build=6.0.1.18179}} client this uses the same structure as [[PetNameCache.wdb]].
    363 bytes (52 words) - 14:08, 30 September 2017
  • ...{{Template:Sandbox/PrettyVersion|expansionlevel=1|build=1.1.2.4125}}, the client automatically disconnects after a successful login challenge and proof exch === Client ===
    2 KB (212 words) - 21:01, 21 May 2021
  • This file is never saved and only exists in the client's own memory space. for {{Template:Sandbox/PrettyVersion|expansionlevel=6|build=6.0.1.18179}} client version.
    418 bytes (54 words) - 13:44, 1 October 2017
  • ...] from the server and the client pressed "Enter world" on a character. The client shows a loading screen and waits for a reply. If the client receives a [[SMSG_CHARACTER_LOGIN_FAILED]] it will return to the character
    653 bytes (101 words) - 00:37, 10 June 2021
  • ...CHAR_ENUM]] is received and the client attempts to delete a character. The client will wait for a [[SMSG_CHAR_DELETE]] as confirmation. ...nt64 || character_guid || GUID of the character to be deleted. Sent to the client in [[SMSG_CHAR_ENUM]].
    524 bytes (76 words) - 23:28, 9 June 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    453 bytes (63 words) - 16:24, 31 August 2017
  • '''World Packets''' are the majority of communication between the client and the world server, in contrast with [[Login Packet]]s which are used for For client messages (CMSG) the headers look like:
    1 KB (162 words) - 17:30, 19 July 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    456 bytes (65 words) - 15:18, 31 August 2017
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    564 bytes (69 words) - 15:11, 31 August 2017
  • ...ent after a successful [[CMSG_PLAYER_LOGIN]] from the client. It tells the client which map to use for when loading the player via [[SMSG_UPDATE_OBJECT]]. | 0x0 || 4 / Little || uint32 || map || Map the client should load. Gotten from [[DB/WorldMapArea|WorldMapArea]].MapId in the DBC.
    713 bytes (97 words) - 21:37, 19 June 2021
  • | 16 || UNIT_CONDITION_COMBO_POINTS || not implmented in client | 24 || UNIT_CONDITION_DAMAGE_SCHOOL0_PERCENT || not implmented in client
    5 KB (514 words) - 22:55, 16 May 2020
  • This file is never saved and only exists in the client's own memory space. for {{Template:Sandbox/PrettyVersion|expansionlevel=4|build=4.0.1.13850}} client version.
    570 bytes (70 words) - 16:36, 12 December 2017
  • ...er has the rename flag, and the client attempts to log into the world. The client will wait for a [[SMSG_CHAR_RENAME]] as confirmation. ...nt64 || character_guid || GUID of the character to be renamed. Sent to the client in [[SMSG_CHAR_ENUM]].
    705 bytes (108 words) - 20:48, 19 June 2021
  • [[CMD_SURVEY_RESULT_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_PROOF_Server]] with the hardware_survey_ ...the server does nothing and waits for a [[CMD_REALM_LIST_Client]] from the client.
    1 KB (164 words) - 15:03, 2 June 2021
  • ...ld Packet]] that is sent after a [[CMSG_CHAR_DELETE]] from the client. The client will send a [[CMSG_CHAR_ENUM]] and wait for a [[SMSG_CHAR_ENUM]] afterwards
    467 bytes (68 words) - 23:37, 9 June 2021
  • ...SG_CHAR_ENUM]] is received and the client has created a new character. The client will wait for a [[SMSG_CHAR_CREATE]] as confirmation. ...int8[] || character_name || Name of the character. Null terminated string. Client requires at least a two letter name.
    898 bytes (127 words) - 22:50, 9 June 2021
  • ...SESSION''' is a [[World Packet]] that initiates the connection between the client and the world server. It is preceded by [[SMSG_AUTH_CHALLENGE]] and succeed | 0x0 || 4 / Little || uint32 || build || [[Rev|Revision]] of client.
    1 KB (154 words) - 19:55, 9 June 2021
  • ...ALLENGE''' is a [[World Packet]] that initiates the connection between the client and the world server. ...| 4 / Little || uint32 || server_seed || Used for calculation proving that client knows session key.
    479 bytes (67 words) - 16:51, 24 May 2021
  • ...t]] that is sent after a failed [[CMSG_PLAYER_LOGIN]] from the client. The client will send a [[CMSG_CHAR_ENUM]] and wait for a [[SMSG_CHAR_ENUM]] afterwards
    475 bytes (69 words) - 01:09, 10 June 2021
  • ...that is sent after a [[CMSG_CHAR_CREATE]] from the client. Afterwards the client will send a [[CMSG_CHAR_ENUM]].
    453 bytes (62 words) - 23:18, 9 June 2021
  • '''Login packets''' are packets sent by the client to the authentication server as the first connection to the server infrastr ...are [[CMD_AUTH_LOGON_CHALLENGE Client]] and [[CMD_AUTH_RECONNECT_CHALLENGE Client]] which share packet layout.
    4 KB (685 words) - 18:25, 4 June 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    732 bytes (83 words) - 15:14, 31 August 2017
  • [[CMD_REALM_LIST_Client]] is a [[Login Packet]] sent by the client after a successful [[CMD_AUTH_LOGON_PROOF_Server]] is received. The server | 0x1 || 4 / - || uint32 || padding || Hardcoded to 0 in the client.
    529 bytes (75 words) - 18:06, 31 May 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. -Apoc for 3.3.3 client version.
    754 bytes (98 words) - 19:52, 30 September 2017
  • ...ld Packet]] that is sent after a [[CMSG_CHAR_RENAME]] from the client. The client will rename the character in place but will not send a [[CMSG_CHAR_ENUM]].
    708 bytes (105 words) - 21:18, 19 June 2021
  • ...ent after a successful [[CMSG_PLAYER_LOGIN]] from the client. It tells the client which tutorials have been completed. Sending a packet with all bits set sig
    856 bytes (108 words) - 21:48, 19 June 2021
  • ...ess. The login server and world server do not have to be separate, but the client expects two separate hosts.]] Login can be thought of as three separate steps for the client:
    5 KB (736 words) - 20:10, 8 April 2024
  • [[CMD_AUTH_RECONNECT_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving [[CMD_AUTH_RECONNECT_CHALLENGE_Server]]. It is followed by | 0x11 || 20 / Little || uint8[20] || client_proof || SRP6 Client proof.
    808 bytes (105 words) - 18:51, 31 May 2021
  • The WDB files are found inside the WDB folder. The client caches data it receives from the server. This is mainly done to reduce netw Not all WDB caches are saved to disk. This is defined in the client by the <tt>DBCache</tt>'s constructor which contains a persistent parameter
    2 KB (288 words) - 14:42, 23 November 2020
  • | 9.0.1 || 33978 || Client || Introduction of the new [[Character Customization]] system | 7.3.0 || 24473 || Client || Obfuscation of client started
    3 KB (367 words) - 21:00, 5 April 2024
  • [[Category:Client]]
    159 bytes (20 words) - 18:05, 6 February 2016
  • ...ECT_PROOF_Client]]. It is followed by a [[CMD_REALM_LIST_Client]] from the client. | 0x1 || 1 / - || uint8 || error || Return 0 if the client calculated proof matches the server calculated proof.
    855 bytes (115 words) - 18:55, 31 May 2021
  • ...ESPONSE''' is a [[World Packet]] that initiates the connection between the client and the world server. ...to [[CMSG_AUTH_SESSION]]. It is followed by a [[CMSG_CHAR_ENUM]] from the client.
    964 bytes (130 words) - 21:48, 10 July 2021
  • [[Category:Client]]
    186 bytes (19 words) - 18:07, 6 February 2016
  • See [[CMD_AUTH_LOGON_CHALLENGE_Client]] for the client packet and [[CMD_AUTH_LOGON_CHALLENGE_Server]] for the server packet.
    124 bytes (20 words) - 19:06, 20 May 2021
  • See [[CMD_AUTH_RECONNECT_CHALLENGE_Client]] for the client packet and [[CMD_AUTH_RECONNECT_CHALLENGE_Server]] for the server packet.
    132 bytes (20 words) - 18:33, 21 May 2021
  • ...Client]]. It is followed by a [[CMD_AUTH_RECONNECT_PROOF_Client]] from the client. | 0x12 || 16 / - || char[16] || checksum_salt || No longer used by client after 1.12. Can be all zeros.
    2 KB (219 words) - 18:54, 16 August 2021
  • '''CMSG_SET_SELECTION''' is a [[World Packet]] that is sent whenever the client changes targets.
    339 bytes (44 words) - 21:20, 26 July 2021
  • SPELL_ATTR6_DONT_DISPLAY_COOLDOWN = 0x00000001, // 0 client doesn't display cooldown in tooltip for these spells SPELL_ATTR6_CAST_BY_CHARMER = 0x00040000, // 18 client won't allow to cast these spells when unit is not possessed && charmer of c
    3 KB (246 words) - 17:03, 12 July 2016
  • [[Category:Client]]
    276 bytes (38 words) - 22:31, 12 August 2015
  • [[Category:Client]]
    278 bytes (31 words) - 13:53, 20 May 2014
  • * On initialization, the client groups this table into <tt>s_wordList</tt> by <tt>m_languageID</tt> and <tt ** the client first checks if <tt>languageSkill</tt> for the given language is <tt>>=300<
    2 KB (260 words) - 18:53, 19 April 2020
  • In 3.3.5, those values were instead hardcoded directly in the client (Northrend only).
    364 bytes (44 words) - 02:53, 13 December 2022
  • ...et]] that requests a [[SMSG_CHAR_ENUM]] from the server. It is sent by the client after receiving a successful [[SMSG_AUTH_RESPONSE]].
    279 bytes (46 words) - 16:48, 24 May 2021
  • This is not used in the current client's UI and may be filtered serverside. In current emulators, this is just pas
    1 KB (167 words) - 22:58, 1 October 2017
  • ...// usually <tt>m_ID - 1</tt>. Used for the array holding the values in the client. {{Unverified|This has to be < 6!}}...
    521 bytes (55 words) - 16:33, 1 January 2020
  • The client expects this DBC to have groups of 3 records grouped by m_soundType. Each g uint32_t m_soundSubtype; // valid values are 0, 4 or 8. client reads as <code>(m_soundSubtype >> 2) & 3</code>
    1 KB (162 words) - 23:15, 3 October 2017
  • [[Category:Client]]
    267 bytes (36 words) - 13:11, 20 May 2014
  • ...a [[World Packet]] that is sent as a response to a [[CMSG_PING]] from the client.
    369 bytes (52 words) - 17:06, 25 July 2021
  • ...documentation and [[Client_Error_Analysis]] for commonly found errors the client emits. *'''Client'''
    3 KB (426 words) - 22:41, 17 April 2024
  • |0x2 || Do not display in skills (hidden client side) ...Dual wield has 0x192 for shaman, so 0x100 or 0x10 possibly unequip weapons client side when skill is unlearned. please test and update - Wall)
    2 KB (311 words) - 13:24, 7 January 2024
  • ...oundbanks used in conjunction with MIDI files. These were removed from the client around version 1.0.0.3980.
    560 bytes (68 words) - 23:19, 1 October 2017
  • '''CMSG_NAME_QUERY''' is a [[World Packet]] sent by the client to get the name of a player or unit. The server responds with an [[SMSG_NAM
    457 bytes (69 words) - 16:23, 27 June 2021
  • ...tLK doodads but is unused by the client as of 3.3.5. 0x2 seems used by the client but never set by blizzard in 3.3.5
    1 KB (190 words) - 21:14, 30 January 2024
  • 2 Unknown Integer This is never used by the client. Still looks like pointing somewhere. Serverside? 2 condition Integer This is never used by the client. Still looks like pointing somewhere. Serverside?
    2 KB (195 words) - 11:45, 3 May 2019
  • ==TBC Classic client definition:==
    3 KB (360 words) - 09:18, 27 March 2024
  • [[Category:Client]]
    468 bytes (73 words) - 13:43, 20 May 2014
  • For {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version
    460 bytes (48 words) - 15:58, 31 August 2017
  • ...sed for mails. When you recieve a mail, an ID out of this DBC is given the client to show a specific icon (auction house scroll) or a specific background (GM ...for displaying an icon when you recieve a mail. This is also the item, the client checks for to enable you to use this stationery.
    1 KB (219 words) - 11:58, 30 April 2019
  • 2 InternalName String internal name, not displayed or used in client
    562 bytes (69 words) - 03:00, 20 July 2016
  • ...LL_ATTR1_DISMISS_PET || 0x00000001 || 0 - For spells without this flag the client doesn't allow summoning a pet if the caster already has a pet. TrinityCore: ...LED || 0x00000004 || 2 - Spell is channeled. Spell is handled equally with client and server.
    4 KB (597 words) - 03:52, 22 May 2023
  • ...GON_PROOF_Client]]. It is followed by a [[CMD_REALM_LIST_Client]] from the client. ...Little || uint32 || hardware_survey_id || ID of a hardware survey that the client should perform. <br>Set to 0 to not use. Can safely be set to 0.
    3 KB (460 words) - 18:52, 16 August 2021
  • ...LL_ATTR1_DISMISS_PET || 0x00000001 || 0 - For spells without this flag the client doesn't allow summoning a pet if the caster already has a pet. TrinityCore: ...LED || 0x00000004 || 2 - Spell is channeled. Spell is handled equally with client and server.
    4 KB (599 words) - 04:01, 22 May 2023
  • This file is localized depending on client that downloaded it.
    575 bytes (72 words) - 22:55, 1 October 2017
  • ...AUTH LOGON CHALLENGE Client]] is a [[Login Packet]] initially sent by the client to start the [[Login]] process. The server will then reply with a [[CMD_AUT ..._AUTH_LOGON_CHALLENGE]] and [[CMD_AUTH_RECONNECT_CHALLENGE]] have the same client packet.
    8 KB (900 words) - 19:14, 29 February 2024
  • '''In 3.3.5, those values were instead hardcoded directly in the client (Northrend only). They were moved to DBC in cataclysm.'''
    656 bytes (79 words) - 02:54, 13 December 2022
  • ...= 0x20000000, // 29 Ignore caster spellpower and done damage mods? client doesn't apply spellmods for those spells SPELL_ATTR3_DONT_DISPLAY_RANGE = 0x40000000, // 30 client doesn't display range in tooltip for those spells
    3 KB (301 words) - 17:02, 12 July 2016
  • ...orld Packet]] that is sent as a response to a [[CMSG_NAME_QUERY]] from the client.
    720 bytes (100 words) - 20:55, 26 July 2021
  • ===Flags (from Classic TBC client)===
    3 KB (345 words) - 20:23, 2 June 2022
  • ...pe 1). Both "on next swing" attributes have identical handling in server & client". | 16 || SPELL_ATTR0_IS_ABILITY || 0x00000010 || 4 - Client puts "Ability" instead of "Spell" in the strings associated with this spell
    5 KB (688 words) - 04:14, 22 May 2023
  • Upon creating a character, the client sends CMSG_CHAR_CREATE to the server with
    935 bytes (130 words) - 23:30, 6 February 2016
  • FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction) FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set
    5 KB (566 words) - 22:44, 1 October 2017
  • | 1 || SPELL_ATTR6_NO_COOLDOWN_ON_TOOLTIP || 0x00000001 || 0 - Client does not display cooldown in the tooltip for these spells. ...SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER || 0x00040000 || 18 - TrinityCore: "Client will prevent casting if not possessed, charmer will be caster for all inten
    4 KB (602 words) - 04:04, 22 May 2023
  • In an ideal scenario there are no further login packets. When the client selects a server it wants to connect to it establishes a TCP connection and The header describes how many realm bodies the client should read.
    7 KB (1,067 words) - 19:25, 21 August 2021
  • [[CMD_AUTH_LOGON_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_CHALLENGE_Server]]. The server reply is | 0x1 || 32 / Little || uint8[32] || client_public_key || SRP6 Client public key. Called A in RFC2945.
    7 KB (1,082 words) - 18:18, 27 July 2022
  • ...E_AT_RESURRECT || 0x00000004 || 2 - TrinityCore: "Reactivate at resurrect (client only)". Ex. Paladin auras. ...D_BUFF || 0x10000000 || 28 - TrinityCore: "Consolidate in raid buff frame (client only)."
    4 KB (525 words) - 04:04, 22 May 2023
  • [[Category:Client]]
    701 bytes (99 words) - 12:56, 20 May 2014
  • <br/>While this file existed in the Alpha it was not used by the client.
    914 bytes (116 words) - 13:47, 5 November 2017
  • are the ones present, but the client actually scans for all matching the "Interface\WorldMap\%s.zmp" pattern wit
    869 bytes (140 words) - 13:14, 20 May 2014
  • ...ring and re-insert it into SQL before importing into DBC. This ensures the client correctly caches the DBC. ...notes, foreign keys and flags are the same. If <tt>m_Flags</tt> is 0, the client will fallback to the parent record's <tt>m_Flags</tt> - if any.
    4 KB (598 words) - 06:22, 1 December 2023
  • As off Warlords of Draeneor, the client references every information from this DBC. They interlink with most storag
    872 bytes (94 words) - 16:25, 1 January 2020
  • ...tfix.tbl file was introduced in wod, it's used for sending hotfixes to the client, when you log in game.
    794 bytes (112 words) - 18:46, 17 May 2016
  • This dbc is not used by the client in 3.3.5.
    1 KB (160 words) - 23:10, 8 March 2024
  • [[Category:Client]] [[Category:Client]]
    6 KB (519 words) - 22:57, 8 June 2023
  • | 32 || SPELL_ATTR4_ALLOW_CLIENT_TARGETING || 0x00000020 || 5 - Allow client targeting. Applies only to pet spells, if this is not applied then opcode C ...TR4_COMBAT_LOG_NO_CASTER || 0x00002000 || 13 - No caster object is sent to client combat log.
    4 KB (584 words) - 04:03, 22 May 2023
  • This function is used in various hash tables in the client, as well as Chat "Translation" and DB2 Table Hashes.
    1 KB (195 words) - 18:56, 19 April 2020
  • For {{Template:Sandbox/PrettyVersion|expansionlevel=1|build=1.13.2.31882}} client version For {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version
    4 KB (372 words) - 17:54, 23 April 2024
  • ...O_NOT_DISPLAY_DURATION || 0x00000400 || 10 - Does not send duration to the client. | 524,288 || SPELL_ATTR5_AI_DOESNT_FACE_TARGET || 0x00080000 || 19 - Client does not automatically turn caster's model to face target. Opposite of SPEL
    4 KB (558 words) - 04:04, 22 May 2023
  • ...e is one file per root [[ADT]]. They are not supposed to be shipped to the client and are used by the server only.
    1 KB (182 words) - 20:52, 5 March 2018
  • ...like ConsoleScripts) are actually not server side but are available to the client in Internal or GM builds. | Cfg_Realms || <tt>fbf87240</tt> || client side for mobile
    8 KB (1,233 words) - 06:03, 17 October 2023
  • ...ata used in the various rendering code paths of the World of Warcraft game client. ...what happens to on-disk data when specific model formats are loaded by the client:
    12 KB (1,917 words) - 02:38, 16 November 2017
  • For {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version
    1 KB (147 words) - 17:45, 24 April 2024
  • ...ent by the server after receiving [[CMD_AUTH_LOGON_CHALLENGE_Client]]. The client reply is the [[CMD_AUTH_LOGON_PROOF_Client]] packet. ...length.<br>All SRP operations are performed with little endian values.<br>Client will not read more than 32 bytes.
    9 KB (1,289 words) - 18:15, 27 July 2022
  • ...t> fields are for water poop (<tt>"Textures/WaterPoop02.blp"</tt>). In the client, the <tt>Particulate::</tt> functions relate. ...te::s_tcSub</tt>, which then references <tt>Particulate::s_tc</tt>) in the client. The sets are
    5 KB (676 words) - 08:36, 14 February 2024
  • ...et]] that is sent after a [[CMSG_CHAR_ENUM]] from the client. It takes the client to the character selection screen.
    4 KB (610 words) - 00:17, 7 August 2021
  • | Command-line CASC client designed for speed and efficiency. Developed on a Linux platform, but likel | A DBC/DB2/Cache editor designed to work for all client versions. Includes a wide range of tools for various DB related tasks.
    15 KB (1,912 words) - 17:45, 12 August 2023
  • The client appears to precompute the texture coordinates on the CPU. This shader implements a 4-tap gaussian blur. It's typically applied by the client in 2 passes (possibly: horizontal, then vertical).
    6 KB (862 words) - 01:18, 2 May 2017
  • When the server wants to notify the client that something (an object, a player, The client knows how to parse each field.
    9 KB (1,204 words) - 18:33, 28 June 2021
  • ...d on all versions, if a locale id is given, it is only active if the right client is used.
    2 KB (214 words) - 13:53, 20 May 2014
  • | 0x000002 || ACHIEVEMENT_FLAG_HIDDEN || client side only | 0x000004 || ACHIEVEMENT_FLAG_NOTOAST || client does not play achievement earned visual
    5 KB (627 words) - 11:14, 16 April 2019
  • ...AT_AS_PERIODIC || 0x02000000 || 25 - Makes the spell appear as Periodic in client combat logs (Ex. Vampiric Embrace). Also used by spells that trigger anothe | 1,073,741,824 || SPELL_ATTR3_DONT_DISPLAY_RANGE || 0x40000000 || 30 - Client does not display range in tooltip for these spells.
    4 KB (569 words) - 04:03, 22 May 2023
  • | 16 || SPELL_ATTR2_DISPLAY_IN_STANCE_BAR || 0x00000010 || 4 - Client displays icon in stance bar when learned, even if not shapeshift. Uses Shap ...LL_ATTR2_NO_JUMP_WHILE_CAST_PENDING|| 0x00040000 || 18 - Self descriptive. Client only.
    4 KB (573 words) - 03:54, 22 May 2023
  • | 16 || SPELL_ATTR2_DISPLAY_IN_STANCE_BAR || 0x00000010 || 4 - Client displays icon in stance bar when learned, even if not shapeshift. Uses Shap ...LL_ATTR2_NO_JUMP_WHILE_CAST_PENDING|| 0x00040000 || 18 - Self descriptive. Client only.
    4 KB (575 words) - 04:02, 22 May 2023
  • ...t all field names are documented within the data itself. Additionally, the client contains meta-style information which includes the human-readable variant o ...mented below), the [[WWF]] specification itself is much larger and is used client-wide e.g. [[WDT#mpv|mpv.wdt]]. As such, changes to <tt>WWFParticulateGroup<
    5 KB (551 words) - 01:11, 19 May 2023
  • ...DE_DURATION = 0x00000400, // 10 do not send duration to client
    3 KB (267 words) - 13:03, 5 April 2020
  • *size: may be variable but client hardcodes size. Its based on the header. header.vertices_x*header.vertices_ Due to the nature of the parser in the client, any ADT MCNK subchunk can appear as well. This is probably not intended.
    4 KB (573 words) - 13:32, 16 June 2019
  • ...s (see wowhead or the itemcache). -1 or 0 if none. Actually ignored by the client.
    2 KB (250 words) - 21:53, 1 October 2017
  • NO_DUPLICATES = 0x0020, // client prevents the same sound overlapping | 13 || Birds || // "Point Sound Emitters" in 2.5 client
    5 KB (583 words) - 10:46, 12 November 2022
  • Number of columns actually varies depending on client version. The information how to read a particular structure is given [https
    2 KB (227 words) - 19:01, 11 March 2018
  • ...tain a low-resolution heightmap for a world. This is probably what the WoW client uses to draw the solid-colored mountain ranges in the background ('in front If the MAHO chunk is missing, the client will treat that map area as having a MAHO chunk with all values set to 0.
    6 KB (911 words) - 22:19, 15 November 2022
  • ! Client Message
    2 KB (392 words) - 20:39, 21 May 2021
  • ...ich Shaders to use on different surfaces. The files are hardcoded into the client. As of 3.0.9, WoW loads:
    2 KB (278 words) - 13:18, 20 May 2014
  • Disallow from client = 0x000400,
    3 KB (307 words) - 22:12, 25 August 2021
  • [[Category:Client]]
    2 KB (302 words) - 13:52, 20 May 2014
  • ...ll of World of Warcraft's water however are not read by any version of the client. For each contained body of water in the game (except for the oceans) there
    2 KB (271 words) - 13:25, 16 December 2019
  • ...e is one file per root [[WMO]]. They are not supposed to be shipped to the client and are used by the server only.
    3 KB (352 words) - 00:09, 7 November 2022
  • ...has the exact same format as the DB entries. This file is generated by the client from the <code>SMSG_ADDON_INFO</code> packet. There is no header or anythin
    2 KB (309 words) - 12:42, 16 September 2017
  • ...he_AMD_Radeon_TM_R9_390_Series.wbf</tt>. They are only used by the Windows client and only for devices with DirectX 12 support.
    3 KB (383 words) - 21:41, 2 August 2018
  • [[Category:Client]]
    3 KB (421 words) - 18:17, 26 June 2018
  • ...ed during a draw call, fog color often has to be modified accordingly. The client maps blending modes to fog modes using <tt>s_fogModeList</tt>. Similar to fog modes above, blending modes also impact lighting. The client maps blending modes to lighting modes using <tt>s_shadedList</tt>.
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  • [[Category:Client]]
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  • [[Category:Client]]
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  • ...nguage entries depends on the version, with Cataclysm dropping all but the client's language. See [[Localization]] for details.
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  • [[Category:Client]]
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  • ...he model. .blp extension can be omitted. Name must not be empty, otherwise client crashes.
    4 KB (505 words) - 04:17, 3 December 2021
  • [[Category:Client]]
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  • ...to sender' emotes (index 3 and 7) are displayed as and when needed by the client
    4 KB (482 words) - 17:23, 18 June 2018
  • [[Category:Client]]
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  • The client includes a suite of query functions that can be used to pull lighting color ...different from the 3.3.5a version of it The current assumption is that the client no longer suppors the classic render path, where MOHD->color was pre-baked
    14 KB (1,994 words) - 17:10, 16 September 2019
  • ...Bs being loaded), which could cause conflicts if you downloaded an updated client with new DB2s. ...e is a sort of 'packet replayer' for the WoW executable, used for updating client-side DB2s to latest hotfixes on boot up, before confirming with the server
    21 KB (2,971 words) - 21:21, 21 August 2023
  • Official definitions from Blizzard (found in client 2.5 EnumeratedString table):
    3 KB (409 words) - 19:23, 23 October 2022
  • [[Category:Client]]
    3 KB (449 words) - 11:16, 25 June 2020
  • ...as of the data files have unused space. The file is recreated every time a client is started. ...ashes (except the prefix).<br>• When the file is written by the Battle.Net client, it is an absolute path.<br>• When the file is written by the game, it is
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  • Official definitions from the TBC classic client : (same structure as shadowlands)
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  • The client parses this data by reading, decoding (<code>CLightning::DecodeChainEffects
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  • Official definitions from Blizzard (found in client 2.5 EnumeratedString table):
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  • ...AFLAG_ANY_EFFECT_AMOUNT_SENT to send amount. TrinityCore: "Aura Points On Client." The list of AFLAGS can be found at [[Aura_Flags|Aura Flags]].
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  • ...c was completely removed in Mists of Pandaria, and no longer exists in the client. ...t the substitution paths around in the event an older M2 was loaded by the client.
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  • [[Category:Client]]
    3 KB (529 words) - 01:02, 23 February 2016
  • ...Template:Sandbox/VersionRange|min_expansionlevel=8|min_build=8.1.0.28294}} client will load ADT using FileDataID instead of filename formatted with "%s\\%s_% ...igation or scripts, often marking roads or walls. It was not parsed by the client and was removed a patch later again. The shipped files had lots of constant
    25 KB (3,014 words) - 14:33, 7 April 2024
  • Several static tables are defined in the client's DayNight classes. These tables are used to modify colors and values invol
    12 KB (1,524 words) - 17:10, 25 November 2021
  • ...nsionlevel=7|build=7.0.1.21063}}: 2* -- not a different version in file or client parsing, but changed semantics and chunk names ...and {{Template:Sandbox/PrettyVersion|expansionlevel=7|build=7.3.0.24931}}! client always assumes new size!
    11 KB (1,312 words) - 14:04, 19 July 2020
  • ...| limit LightMode to 0 or 1 (Legion+ actually in m_Flags[1]!). TBC Classic client : "Spell Clutter On" (TBC Classic client enumerated strings)
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  • ...o ADT parts with the exception of RazorfenDowns. If this chunk exists, the client marks the map as a dungeon and uses absolute positioning for lights.
    5 KB (692 words) - 23:40, 23 December 2018
  • ...m the {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client and is only truly compliant for version 1300 of the format. Under certain conditions the client overrides the track type e.g. when <tt>MDLMODELSECTION.flags & 4</tt> (alwa
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  • When the WoW client crashes, the error logs usually are not useful to users. They often do cont ...bound to the client version used. To navigate this site, first choose your client version and architecture, then the error type and follow the instructions o
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  • uint32_t version; // As of 4.0.12479 and 6.0.1.18179: 0. Not checked by client.
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  • Client opcodes are still uint32 as far as we know. 3.0.2 client opcodes:
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  • ==Client Database== [[Category:Client]]
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  • ...e original scale (I think) In the case of "I think", I think that the game client uses the floats to perform some kind of Cube-Mapped LightMapping (hence the
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  • ...urce: "Both "on next swing" attributes have identical handling in server & client. | 16 || SPELL_ATTR0_IS_ABILITY || 0x00000010 || 5 - Client puts "Ability" instead of "Spell" in the strings associated with this spell
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  • // Shouldn't really happen, but client does check this, so it's perhaps a safeguard.
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  • key_name is resolved by client to the actual key. keys are distributed via keyrings and some keys are hard
    8 KB (1,078 words) - 18:05, 6 October 2022
  • | 256 || DontAutoUnshift || 0x00100 || 9 - Allows client to auto-unshift CGUnit_C::CanAutoUnshift.
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  • ...s referenced by a vertex of this submesh. 3.3.5a and suspectedly all other client revisions. -- Skarn In wotlk client, the vertex data in M2 file is overridden if CM2Shared->field_4->field4 has
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  • For {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version
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  • ...ndle anything installation related. It starts together with the Battle.net client but is also known to idle in the background.
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  • As of 8.3.7 and 9.0.1 the WoW client uses Ribbit as the primary way of retrieving version information as well. | clnt || || Client || style="color: red;" | Deprecated
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  • [[Category:Client]]
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  • ...ledataID; // Unknown FileDataID 5614494 (not currently present in the client)
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  • DB2 files are the new version of client side databases, introduced in Cataclysm, containing data about items, NPCs, ...y footprint (affected db2s have had their filesizes halved) by letting the client assume that many columns are always 0, unless there is an entry in the prop
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  • ...e [[Media:Mjo_adt.png|distribution schema]] appears to be quite fixed, the client does not keep the semantics of which file is which and parses them all the uint32_t flags; ''// always 0. only set in the client.'', FLAG_LOADED = 1
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  • Changing Enables may crash your client - especially earlier versions pre '''Wrath of the Lich King''' are prone to
    19 KB (2,737 words) - 14:20, 30 May 2023
  • The scalar is interpolated out of a static table in the client, based on the time of day. Equivalent to MOSB, but a file data id. Client supports reading both for now.
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  • For {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version
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  • ! width="700" | Client Code Reference
    18 KB (2,078 words) - 21:39, 10 May 2020
  • ...//233 set model id to the one of the creature with id GetMiscValue() - client-side only ...//363 SPELL_AURA_MOD_NEXT_SPELL // Used by 101601 Throw Totem - causes the client to initialize spell cast with specified spell
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  • ...phys]], [[BONE|.bone]], [[M2/.skel|.skel]] which may vary depending on the client version. ...bly outdated chunk after introduction of EXP2 chunk. If EXP2 doesnt exist, client tries to reconstruct it with data from EXPT chunk.
    110 KB (15,007 words) - 17:40, 16 March 2024
  • | 34096 || WoW || WoW BlizzCon 2018 - Generic Client || WoW Test (related to WoW Classic Demo)
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  • | 48||float||speed||If <= 0.0 client skips <code>HandleMissileEffects</code>
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  • Overwatch has keys included in the client/keyring, but they can also be streamed from the server.
    69 KB (10,319 words) - 19:09, 1 April 2024