SpellMisc.dbc/AttributesExE
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enum SpellAttr5
SPELL_ATTR5_UNK0 = 0x00000001, // 0 SPELL_ATTR5_NO_REAGENT_WHILE_PREP = 0x00000002, // 1 not need reagents if UNIT_FLAG_PREPARATION SPELL_ATTR5_UNK2 = 0x00000004, // 2 SPELL_ATTR5_USABLE_WHILE_STUNNED = 0x00000008, // 3 usable while stunned SPELL_ATTR5_UNK4 = 0x00000010, // 4 SPELL_ATTR5_SINGLE_TARGET_SPELL = 0x00000020, // 5 Only one target can be apply at a time SPELL_ATTR5_UNK6 = 0x00000040, // 6 SPELL_ATTR5_UNK7 = 0x00000080, // 7 SPELL_ATTR5_UNK8 = 0x00000100, // 8 SPELL_ATTR5_START_PERIODIC_AT_APPLY = 0x00000200, // 9 begin periodic tick at aura apply SPELL_ATTR5_HIDE_DURATION = 0x00000400, // 10 do not send duration to client SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET = 0x00000800, // 11 (NYI) uses target's target as target if original target not valid (intervene for example) SPELL_ATTR5_UNK12 = 0x00001000, // 12 Cleave related? SPELL_ATTR5_HASTE_AFFECT_DURATION = 0x00002000, // 13 haste effects decrease duration of this SPELL_ATTR5_UNK14 = 0x00004000, // 14 SPELL_ATTR5_UNK15 = 0x00008000, // 15 Inflits on multiple targets? SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK = 0x00010000, // 16 this allows spells with EquippedItemClass to affect spells from other items if the required item is equipped SPELL_ATTR5_USABLE_WHILE_FEARED = 0x00020000, // 17 usable while feared SPELL_ATTR5_USABLE_WHILE_CONFUSED = 0x00040000, // 18 usable while confused SPELL_ATTR5_UNK19 = 0x00080000, // 19 SPELL_ATTR5_UNK20 = 0x00100000, // 20 SPELL_ATTR5_UNK21 = 0x00200000, // 21 SPELL_ATTR5_UNK22 = 0x00400000, // 22 SPELL_ATTR5_UNK23 = 0x00800000, // 23 SPELL_ATTR5_UNK24 = 0x01000000, // 24 SPELL_ATTR5_UNK25 = 0x02000000, // 25 SPELL_ATTR5_force_projected_textures_on = 0x04000000, // 26 aoe related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed of Corruption, Starfall, Thunder Clap, Volley SPELL_ATTR5_UNK27 = 0x08000000, // 27 SPELL_ATTR5_UNK28 = 0x10000000, // 28 SPELL_ATTR5_UNK29 = 0x20000000, // 29 SPELL_ATTR5_UNK30 = 0x40000000, // 30 SPELL_ATTR5_UNK31 = 0x80000000 // 31 Forces all nearby enemies to focus attacks caster