SpellMisc.dbc/AttributesExE

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enum SpellAttr5

   SPELL_ATTR5_UNK0                             = 0x00000001, //  0
   SPELL_ATTR5_NO_REAGENT_WHILE_PREP            = 0x00000002, //  1 not need reagents if UNIT_FLAG_PREPARATION
   SPELL_ATTR5_UNK2                             = 0x00000004, //  2
   SPELL_ATTR5_USABLE_WHILE_STUNNED             = 0x00000008, //  3 usable while stunned
   SPELL_ATTR5_UNK4                             = 0x00000010, //  4
   SPELL_ATTR5_SINGLE_TARGET_SPELL              = 0x00000020, //  5 Only one target can be apply at a time
   SPELL_ATTR5_UNK6                             = 0x00000040, //  6
   SPELL_ATTR5_UNK7                             = 0x00000080, //  7
   SPELL_ATTR5_UNK8                             = 0x00000100, //  8
   SPELL_ATTR5_START_PERIODIC_AT_APPLY          = 0x00000200, //  9 begin periodic tick at aura apply
   SPELL_ATTR5_HIDE_DURATION                    = 0x00000400, // 10 do not send duration to client
   SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET = 0x00000800, // 11 (NYI) uses target's target as target if original target not valid (intervene for example)
   SPELL_ATTR5_UNK12                            = 0x00001000, // 12 Cleave related?
   SPELL_ATTR5_HASTE_AFFECT_DURATION            = 0x00002000, // 13 haste effects decrease duration of this
   SPELL_ATTR5_UNK14                            = 0x00004000, // 14
   SPELL_ATTR5_UNK15                            = 0x00008000, // 15 Inflits on multiple targets?
   SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK         = 0x00010000, // 16 this allows spells with EquippedItemClass to affect spells from other items if the required item is equipped
   SPELL_ATTR5_USABLE_WHILE_FEARED              = 0x00020000, // 17 usable while feared
   SPELL_ATTR5_USABLE_WHILE_CONFUSED            = 0x00040000, // 18 usable while confused
   SPELL_ATTR5_UNK19                            = 0x00080000, // 19
   SPELL_ATTR5_UNK20                            = 0x00100000, // 20
   SPELL_ATTR5_UNK21                            = 0x00200000, // 21
   SPELL_ATTR5_UNK22                            = 0x00400000, // 22
   SPELL_ATTR5_UNK23                            = 0x00800000, // 23
   SPELL_ATTR5_UNK24                            = 0x01000000, // 24
   SPELL_ATTR5_UNK25                            = 0x02000000, // 25
   SPELL_ATTR5_force_projected_textures_on      = 0x04000000, // 26 aoe related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed of Corruption, Starfall, Thunder Clap, Volley
   SPELL_ATTR5_UNK27                            = 0x08000000, // 27
   SPELL_ATTR5_UNK28                            = 0x10000000, // 28
   SPELL_ATTR5_UNK29                            = 0x20000000, // 29
   SPELL_ATTR5_UNK30                            = 0x40000000, // 30
   SPELL_ATTR5_UNK31                            = 0x80000000  // 31 Forces all nearby enemies to focus attacks caster