DB/SoundWaterType
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The client expects this DBC to have groups of 3 records grouped by m_soundType. Each group will have exactly one record of each of the valid m_soundSubtype values.
In the alpha, these groups are stored in a LIQUIDINFO
struct. HandleWaterAmbiences
controls what LIQUIDINFOs should be active and the LIQUIDINFOs themselves control what one of their three sounds plays.
0.5.3.3368 - 3.3.5a.12340
struct SoundWaterTypeRec {
uint32_t m_ID;
uint32_t m_soundType; // grouping key
uint32_t m_soundSubtype; // valid values are 0, 4 or 8. client reads as (m_soundSubtype >> 2) & 3
foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_SoundID;
};
Structure
Column Field Type Notes 1 ID Integer 2 SoundType Integer Key for grouping records together 3 SoundSubtype Integer Valid values are 0, 4, 8. Exactly one of each must be used in each group 4 iRefID_SoundEntries Integer