Model.blob
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This is storing bounding boxes for all models (m2). It was added in Cataclysm to help with streaming data.
MBVR
uint32_t version; // even though format has changed, this is still at 0 in
MBBB
struct { #if < uint32_t filenameOffset; // into MBFN chunk #else uint32_t fileDataId; #endif CAaBoxⁱ boundingBox; // Collision bounding box. } entries[];
MBFN
char filenames[]; // zero-terminated, no file extensions.