DB/SoundEmitters
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Seems to replace the ADT-sound-emitters. only used for waterfalls.
This table is a copy of the sound emitters entries in ADT mcnk chunks. This dbc is not used by the client in 3.3.5.
struct SoundEmittersEntry // sizeof(0x28) { m_ID; // +0x0, size 0x4, type 0 m_positionX; // +0x4, size 0x4, type 3 m_positionY; // +0x8, size 0x4, type 3 m_positionZ; // +0xC, size 0x4, type 3 m_directionX; // +0x10, size 0x4, type 3 m_directionY; // +0x14, size 0x4, type 3 m_directionZ; // +0x18, size 0x4, type 3 m_soundEntriesID; // +0x1C, size 0x4, type 0 m_mapID; // +0x20, size 0x4, type 0 m_name; // +0x24, size 0x4, type 2 };
6.0.1.18179
struct SoundEmittersRec { uint32_t m_ID; float m_position[3]; float m_direction[3]; uint32_t m_soundEntriesID; uint32_t m_mapID; stringrefⁱ m_name; uint32_t m_emitterType; uint32_t m_PhaseID; uint32_t m_PhaseGroupID; uint32_t m_PhaseUseFlags; uint32_t m_flags; uint32_t m_worldStateExpressionID; };