Spectate Mode
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Spectate Details
While spectator mode is on the movement keys are being used by the camera so you can't move the player with those. However enabling "click to move" makes it possible to move the player while in spectator mode. You toggle spectate mode in the player flags bitmask by setting both 0x00080000 and 0x00400000. Since this is the "haxor" way of doing it no values for the spectate mode have been set.
The values i reversed for the Machinima tool is:
Structure originally by Malu05 2008, updated by NightQuest 2012 Offset Type Discription Additional Details 01174160 float Yaw 01174164 float Pitch 01174168 float Auto Yaw Rotate (Auto rotate will automatically rotate the camera; 0.01 is nice and slow) 0117416C float X 01174170 float Y 01174174 float Z 01174178 float AutoPan X (AutoPan will make the camera move automatcically) 0117417C float AutoPan Y 01174180 float AutoPan Z 01174188 int GUID ;Chasecam steady (Used to make the camera always face a certain target) 0117418C int GUID ;Chasecam steady (Second one will break the first; essentially just pointing the camera at the target) 01174190 int GUID ;Chasecam relative (Relative will follow the target while steady will stay and target) 01174194 int GUID ;Chasecam relative (Second one will break the first; essentially just pointing the camera at the target) 0117419C float Camera Current Zoom 011741A0 float Camera Target Zoom 011741A4 float Camera Movement Speed 011741A8 int COLLISION ;1/0 switch
When toggleing SpectateMode in WoW machinima Tool, it sets Camera_X,Y and Z to the same position as your char, but with Z + 1 to mimic the normal camera Z position (not 0)
Legacy Spectate Offsets
"3.3.5.12340", "differenceB2_Spectatorcam", "0x00ACE4B4") ;X Spectate "3.0.1.8471", "diffrenceB2_Spectatercam", "0x00D9690C") ;X Spectate "2.4.3.8606", "diffrenceB2_Spectatercam", "0x00CEF474") ;X Spectate "2.4.2.8278", "diffrenceB2_Spectatercam", "0x00E5A93C") ;X Spectate "2.4.1.8125", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate "2.3.3.7799", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate