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  • [[Category:Client]] [[Category:Client]]
    6 KB (519 words) - 22:57, 8 June 2023
  • When the WoW client crashes, the error logs usually are not useful to users. They often do cont ...bound to the client version used. To navigate this site, first choose your client version and architecture, then the error type and follow the instructions o
    31 KB (4,924 words) - 04:06, 15 May 2024
  • [[CMD_REALM_LIST_Client]] is a [[Login Packet]] sent by the client after a successful [[CMD_AUTH_LOGON_PROOF_Server]] is received. The server | 0x1 || 4 / - || uint32 || padding || Hardcoded to 0 in the client.
    529 bytes (75 words) - 18:06, 31 May 2021
  • [[CMD_SURVEY_RESULT_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_PROOF_Server]] with the hardware_survey_ ...the server does nothing and waits for a [[CMD_REALM_LIST_Client]] from the client.
    1 KB (164 words) - 15:03, 2 June 2021
  • 45 bytes (6 words) - 00:37, 21 May 2021
  • [[CMD_AUTH_RECONNECT_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving [[CMD_AUTH_RECONNECT_CHALLENGE_Server]]. It is followed by | 0x11 || 20 / Little || uint8[20] || client_proof || SRP6 Client proof.
    808 bytes (105 words) - 18:51, 31 May 2021
  • [[CMD_AUTH_LOGON_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_CHALLENGE_Server]]. The server reply is | 0x1 || 32 / Little || uint8[32] || client_public_key || SRP6 Client public key. Called A in RFC2945.
    7 KB (1,082 words) - 18:18, 27 July 2022
  • ...AUTH LOGON CHALLENGE Client]] is a [[Login Packet]] initially sent by the client to start the [[Login]] process. The server will then reply with a [[CMD_AUT ..._AUTH_LOGON_CHALLENGE]] and [[CMD_AUTH_RECONNECT_CHALLENGE]] have the same client packet.
    8 KB (900 words) - 19:14, 29 February 2024

Page text matches

  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. In the {{Template:Sandbox/PrettyVersion|expansionlevel=6|build=6.0.1.18179}} client this uses the same structure as [[PetNameCache.wdb]].
    363 bytes (52 words) - 14:08, 30 September 2017
  • ...{{Template:Sandbox/PrettyVersion|expansionlevel=1|build=1.1.2.4125}}, the client automatically disconnects after a successful login challenge and proof exch === Client ===
    2 KB (212 words) - 21:01, 21 May 2021
  • This file is never saved and only exists in the client's own memory space. for {{Template:Sandbox/PrettyVersion|expansionlevel=6|build=6.0.1.18179}} client version.
    418 bytes (54 words) - 13:44, 1 October 2017
  • ...] from the server and the client pressed "Enter world" on a character. The client shows a loading screen and waits for a reply. If the client receives a [[SMSG_CHARACTER_LOGIN_FAILED]] it will return to the character
    653 bytes (101 words) - 00:37, 10 June 2021
  • ...CHAR_ENUM]] is received and the client attempts to delete a character. The client will wait for a [[SMSG_CHAR_DELETE]] as confirmation. ...nt64 || character_guid || GUID of the character to be deleted. Sent to the client in [[SMSG_CHAR_ENUM]].
    524 bytes (76 words) - 23:28, 9 June 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    453 bytes (63 words) - 16:24, 31 August 2017
  • '''World Packets''' are the majority of communication between the client and the world server, in contrast with [[Login Packet]]s which are used for For client messages (CMSG) the headers look like:
    1 KB (162 words) - 17:30, 19 July 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    456 bytes (65 words) - 15:18, 31 August 2017
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    564 bytes (69 words) - 15:11, 31 August 2017
  • ...ent after a successful [[CMSG_PLAYER_LOGIN]] from the client. It tells the client which map to use for when loading the player via [[SMSG_UPDATE_OBJECT]]. | 0x0 || 4 / Little || uint32 || map || Map the client should load. Gotten from [[DB/WorldMapArea|WorldMapArea]].MapId in the DBC.
    713 bytes (97 words) - 21:37, 19 June 2021
  • | 16 || UNIT_CONDITION_COMBO_POINTS || not implmented in client | 24 || UNIT_CONDITION_DAMAGE_SCHOOL0_PERCENT || not implmented in client
    5 KB (514 words) - 22:55, 16 May 2020
  • This file is never saved and only exists in the client's own memory space. for {{Template:Sandbox/PrettyVersion|expansionlevel=4|build=4.0.1.13850}} client version.
    570 bytes (70 words) - 16:36, 12 December 2017
  • ...er has the rename flag, and the client attempts to log into the world. The client will wait for a [[SMSG_CHAR_RENAME]] as confirmation. ...nt64 || character_guid || GUID of the character to be renamed. Sent to the client in [[SMSG_CHAR_ENUM]].
    705 bytes (108 words) - 20:48, 19 June 2021
  • [[CMD_SURVEY_RESULT_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_PROOF_Server]] with the hardware_survey_ ...the server does nothing and waits for a [[CMD_REALM_LIST_Client]] from the client.
    1 KB (164 words) - 15:03, 2 June 2021
  • ...ld Packet]] that is sent after a [[CMSG_CHAR_DELETE]] from the client. The client will send a [[CMSG_CHAR_ENUM]] and wait for a [[SMSG_CHAR_ENUM]] afterwards
    467 bytes (68 words) - 23:37, 9 June 2021
  • ...SG_CHAR_ENUM]] is received and the client has created a new character. The client will wait for a [[SMSG_CHAR_CREATE]] as confirmation. ...int8[] || character_name || Name of the character. Null terminated string. Client requires at least a two letter name.
    898 bytes (127 words) - 22:50, 9 June 2021
  • ...SESSION''' is a [[World Packet]] that initiates the connection between the client and the world server. It is preceded by [[SMSG_AUTH_CHALLENGE]] and succeed | 0x0 || 4 / Little || uint32 || build || [[Rev|Revision]] of client.
    1 KB (154 words) - 19:55, 9 June 2021
  • ...ALLENGE''' is a [[World Packet]] that initiates the connection between the client and the world server. ...| 4 / Little || uint32 || server_seed || Used for calculation proving that client knows session key.
    479 bytes (67 words) - 16:51, 24 May 2021
  • ...t]] that is sent after a failed [[CMSG_PLAYER_LOGIN]] from the client. The client will send a [[CMSG_CHAR_ENUM]] and wait for a [[SMSG_CHAR_ENUM]] afterwards
    475 bytes (69 words) - 01:09, 10 June 2021
  • ...that is sent after a [[CMSG_CHAR_CREATE]] from the client. Afterwards the client will send a [[CMSG_CHAR_ENUM]].
    453 bytes (62 words) - 23:18, 9 June 2021
  • '''Login packets''' are packets sent by the client to the authentication server as the first connection to the server infrastr ...are [[CMD_AUTH_LOGON_CHALLENGE Client]] and [[CMD_AUTH_RECONNECT_CHALLENGE Client]] which share packet layout.
    4 KB (685 words) - 18:25, 4 June 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    732 bytes (83 words) - 15:14, 31 August 2017
  • [[CMD_REALM_LIST_Client]] is a [[Login Packet]] sent by the client after a successful [[CMD_AUTH_LOGON_PROOF_Server]] is received. The server | 0x1 || 4 / - || uint32 || padding || Hardcoded to 0 in the client.
    529 bytes (75 words) - 18:06, 31 May 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. -Apoc for 3.3.3 client version.
    754 bytes (98 words) - 19:52, 30 September 2017
  • ...ld Packet]] that is sent after a [[CMSG_CHAR_RENAME]] from the client. The client will rename the character in place but will not send a [[CMSG_CHAR_ENUM]].
    708 bytes (105 words) - 21:18, 19 June 2021
  • ...ent after a successful [[CMSG_PLAYER_LOGIN]] from the client. It tells the client which tutorials have been completed. Sending a packet with all bits set sig
    856 bytes (108 words) - 21:48, 19 June 2021
  • ...ess. The login server and world server do not have to be separate, but the client expects two separate hosts.]] Login can be thought of as three separate steps for the client:
    5 KB (736 words) - 20:10, 8 April 2024
  • [[CMD_AUTH_RECONNECT_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving [[CMD_AUTH_RECONNECT_CHALLENGE_Server]]. It is followed by | 0x11 || 20 / Little || uint8[20] || client_proof || SRP6 Client proof.
    808 bytes (105 words) - 18:51, 31 May 2021
  • The WDB files are found inside the WDB folder. The client caches data it receives from the server. This is mainly done to reduce netw Not all WDB caches are saved to disk. This is defined in the client by the <tt>DBCache</tt>'s constructor which contains a persistent parameter
    2 KB (288 words) - 14:42, 23 November 2020
  • | 9.0.1 || 33978 || Client || Introduction of the new [[Character Customization]] system | 7.3.0 || 24473 || Client || Obfuscation of client started
    3 KB (367 words) - 21:00, 5 April 2024
  • [[Category:Client]]
    159 bytes (20 words) - 18:05, 6 February 2016
  • ...ECT_PROOF_Client]]. It is followed by a [[CMD_REALM_LIST_Client]] from the client. | 0x1 || 1 / - || uint8 || error || Return 0 if the client calculated proof matches the server calculated proof.
    855 bytes (115 words) - 18:55, 31 May 2021
  • ...ESPONSE''' is a [[World Packet]] that initiates the connection between the client and the world server. ...to [[CMSG_AUTH_SESSION]]. It is followed by a [[CMSG_CHAR_ENUM]] from the client.
    964 bytes (130 words) - 21:48, 10 July 2021
  • [[Category:Client]]
    186 bytes (19 words) - 18:07, 6 February 2016
  • See [[CMD_AUTH_LOGON_CHALLENGE_Client]] for the client packet and [[CMD_AUTH_LOGON_CHALLENGE_Server]] for the server packet.
    124 bytes (20 words) - 19:06, 20 May 2021
  • See [[CMD_AUTH_RECONNECT_CHALLENGE_Client]] for the client packet and [[CMD_AUTH_RECONNECT_CHALLENGE_Server]] for the server packet.
    132 bytes (20 words) - 18:33, 21 May 2021
  • ...Client]]. It is followed by a [[CMD_AUTH_RECONNECT_PROOF_Client]] from the client. | 0x12 || 16 / - || char[16] || checksum_salt || No longer used by client after 1.12. Can be all zeros.
    2 KB (219 words) - 18:54, 16 August 2021
  • '''CMSG_SET_SELECTION''' is a [[World Packet]] that is sent whenever the client changes targets.
    339 bytes (44 words) - 21:20, 26 July 2021
  • SPELL_ATTR6_DONT_DISPLAY_COOLDOWN = 0x00000001, // 0 client doesn't display cooldown in tooltip for these spells SPELL_ATTR6_CAST_BY_CHARMER = 0x00040000, // 18 client won't allow to cast these spells when unit is not possessed && charmer of c
    3 KB (246 words) - 17:03, 12 July 2016
  • [[Category:Client]]
    276 bytes (38 words) - 22:31, 12 August 2015
  • [[Category:Client]]
    278 bytes (31 words) - 13:53, 20 May 2014
  • * On initialization, the client groups this table into <tt>s_wordList</tt> by <tt>m_languageID</tt> and <tt ** the client first checks if <tt>languageSkill</tt> for the given language is <tt>>=300<
    2 KB (260 words) - 18:53, 19 April 2020
  • In 3.3.5, those values were instead hardcoded directly in the client (Northrend only).
    364 bytes (44 words) - 02:53, 13 December 2022
  • ...et]] that requests a [[SMSG_CHAR_ENUM]] from the server. It is sent by the client after receiving a successful [[SMSG_AUTH_RESPONSE]].
    279 bytes (46 words) - 16:48, 24 May 2021
  • This is not used in the current client's UI and may be filtered serverside. In current emulators, this is just pas
    1 KB (167 words) - 22:58, 1 October 2017
  • ...// usually <tt>m_ID - 1</tt>. Used for the array holding the values in the client. {{Unverified|This has to be < 6!}}...
    521 bytes (55 words) - 16:33, 1 January 2020
  • The client expects this DBC to have groups of 3 records grouped by m_soundType. Each g uint32_t m_soundSubtype; // valid values are 0, 4 or 8. client reads as <code>(m_soundSubtype >> 2) & 3</code>
    1 KB (162 words) - 23:15, 3 October 2017
  • [[Category:Client]]
    267 bytes (36 words) - 13:11, 20 May 2014
  • ...a [[World Packet]] that is sent as a response to a [[CMSG_PING]] from the client.
    369 bytes (52 words) - 17:06, 25 July 2021
  • ...documentation and [[Client_Error_Analysis]] for commonly found errors the client emits. *'''Client'''
    3 KB (426 words) - 22:41, 17 April 2024
  • |0x2 || Do not display in skills (hidden client side) ...Dual wield has 0x192 for shaman, so 0x100 or 0x10 possibly unequip weapons client side when skill is unlearned. please test and update - Wall)
    2 KB (311 words) - 13:24, 7 January 2024
  • ...oundbanks used in conjunction with MIDI files. These were removed from the client around version 1.0.0.3980.
    560 bytes (68 words) - 23:19, 1 October 2017
  • '''CMSG_NAME_QUERY''' is a [[World Packet]] sent by the client to get the name of a player or unit. The server responds with an [[SMSG_NAM
    457 bytes (69 words) - 16:23, 27 June 2021
  • ...tLK doodads but is unused by the client as of 3.3.5. 0x2 seems used by the client but never set by blizzard in 3.3.5
    1 KB (190 words) - 21:14, 30 January 2024
  • 2 Unknown Integer This is never used by the client. Still looks like pointing somewhere. Serverside? 2 condition Integer This is never used by the client. Still looks like pointing somewhere. Serverside?
    2 KB (195 words) - 11:45, 3 May 2019
  • ==TBC Classic client definition:==
    3 KB (360 words) - 09:18, 27 March 2024
  • [[Category:Client]]
    468 bytes (73 words) - 13:43, 20 May 2014
  • For {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version
    460 bytes (48 words) - 15:58, 31 August 2017
  • ...sed for mails. When you recieve a mail, an ID out of this DBC is given the client to show a specific icon (auction house scroll) or a specific background (GM ...for displaying an icon when you recieve a mail. This is also the item, the client checks for to enable you to use this stationery.
    1 KB (219 words) - 11:58, 30 April 2019
  • 2 InternalName String internal name, not displayed or used in client
    562 bytes (69 words) - 03:00, 20 July 2016
  • ...LL_ATTR1_DISMISS_PET || 0x00000001 || 0 - For spells without this flag the client doesn't allow summoning a pet if the caster already has a pet. TrinityCore: ...LED || 0x00000004 || 2 - Spell is channeled. Spell is handled equally with client and server.
    4 KB (597 words) - 03:52, 22 May 2023
  • ...GON_PROOF_Client]]. It is followed by a [[CMD_REALM_LIST_Client]] from the client. ...Little || uint32 || hardware_survey_id || ID of a hardware survey that the client should perform. <br>Set to 0 to not use. Can safely be set to 0.
    3 KB (460 words) - 18:52, 16 August 2021
  • ...LL_ATTR1_DISMISS_PET || 0x00000001 || 0 - For spells without this flag the client doesn't allow summoning a pet if the caster already has a pet. TrinityCore: ...LED || 0x00000004 || 2 - Spell is channeled. Spell is handled equally with client and server.
    4 KB (599 words) - 04:01, 22 May 2023
  • This file is localized depending on client that downloaded it.
    575 bytes (72 words) - 22:55, 1 October 2017
  • ...AUTH LOGON CHALLENGE Client]] is a [[Login Packet]] initially sent by the client to start the [[Login]] process. The server will then reply with a [[CMD_AUT ..._AUTH_LOGON_CHALLENGE]] and [[CMD_AUTH_RECONNECT_CHALLENGE]] have the same client packet.
    8 KB (900 words) - 19:14, 29 February 2024
  • '''In 3.3.5, those values were instead hardcoded directly in the client (Northrend only). They were moved to DBC in cataclysm.'''
    656 bytes (79 words) - 02:54, 13 December 2022
  • ...= 0x20000000, // 29 Ignore caster spellpower and done damage mods? client doesn't apply spellmods for those spells SPELL_ATTR3_DONT_DISPLAY_RANGE = 0x40000000, // 30 client doesn't display range in tooltip for those spells
    3 KB (301 words) - 17:02, 12 July 2016
  • ...orld Packet]] that is sent as a response to a [[CMSG_NAME_QUERY]] from the client.
    720 bytes (100 words) - 20:55, 26 July 2021
  • ===Flags (from Classic TBC client)===
    3 KB (345 words) - 20:23, 2 June 2022
  • ...pe 1). Both "on next swing" attributes have identical handling in server & client". | 16 || SPELL_ATTR0_IS_ABILITY || 0x00000010 || 4 - Client puts "Ability" instead of "Spell" in the strings associated with this spell
    5 KB (688 words) - 04:14, 22 May 2023
  • Upon creating a character, the client sends CMSG_CHAR_CREATE to the server with
    935 bytes (130 words) - 23:30, 6 February 2016
  • FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction) FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set
    5 KB (566 words) - 22:44, 1 October 2017
  • | 1 || SPELL_ATTR6_NO_COOLDOWN_ON_TOOLTIP || 0x00000001 || 0 - Client does not display cooldown in the tooltip for these spells. ...SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER || 0x00040000 || 18 - TrinityCore: "Client will prevent casting if not possessed, charmer will be caster for all inten
    4 KB (602 words) - 04:04, 22 May 2023
  • In an ideal scenario there are no further login packets. When the client selects a server it wants to connect to it establishes a TCP connection and The header describes how many realm bodies the client should read.
    7 KB (1,067 words) - 19:25, 21 August 2021
  • [[CMD_AUTH_LOGON_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_CHALLENGE_Server]]. The server reply is | 0x1 || 32 / Little || uint8[32] || client_public_key || SRP6 Client public key. Called A in RFC2945.
    7 KB (1,082 words) - 18:18, 27 July 2022
  • ...E_AT_RESURRECT || 0x00000004 || 2 - TrinityCore: "Reactivate at resurrect (client only)". Ex. Paladin auras. ...D_BUFF || 0x10000000 || 28 - TrinityCore: "Consolidate in raid buff frame (client only)."
    4 KB (525 words) - 04:04, 22 May 2023
  • [[Category:Client]]
    701 bytes (99 words) - 12:56, 20 May 2014
  • <br/>While this file existed in the Alpha it was not used by the client.
    914 bytes (116 words) - 13:47, 5 November 2017
  • are the ones present, but the client actually scans for all matching the "Interface\WorldMap\%s.zmp" pattern wit
    869 bytes (140 words) - 13:14, 20 May 2014
  • ...ring and re-insert it into SQL before importing into DBC. This ensures the client correctly caches the DBC. ...notes, foreign keys and flags are the same. If <tt>m_Flags</tt> is 0, the client will fallback to the parent record's <tt>m_Flags</tt> - if any.
    4 KB (598 words) - 06:22, 1 December 2023
  • As off Warlords of Draeneor, the client references every information from this DBC. They interlink with most storag
    872 bytes (94 words) - 16:25, 1 January 2020
  • ...tfix.tbl file was introduced in wod, it's used for sending hotfixes to the client, when you log in game.
    794 bytes (112 words) - 18:46, 17 May 2016
  • This dbc is not used by the client in 3.3.5.
    1 KB (160 words) - 23:10, 8 March 2024
  • [[Category:Client]] [[Category:Client]]
    6 KB (519 words) - 22:57, 8 June 2023
  • | 32 || SPELL_ATTR4_ALLOW_CLIENT_TARGETING || 0x00000020 || 5 - Allow client targeting. Applies only to pet spells, if this is not applied then opcode C ...TR4_COMBAT_LOG_NO_CASTER || 0x00002000 || 13 - No caster object is sent to client combat log.
    4 KB (584 words) - 04:03, 22 May 2023
  • This function is used in various hash tables in the client, as well as Chat "Translation" and DB2 Table Hashes.
    1 KB (195 words) - 18:56, 19 April 2020
  • For {{Template:Sandbox/PrettyVersion|expansionlevel=1|build=1.13.2.31882}} client version For {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version
    4 KB (372 words) - 17:54, 23 April 2024
  • ...O_NOT_DISPLAY_DURATION || 0x00000400 || 10 - Does not send duration to the client. | 524,288 || SPELL_ATTR5_AI_DOESNT_FACE_TARGET || 0x00080000 || 19 - Client does not automatically turn caster's model to face target. Opposite of SPEL
    4 KB (558 words) - 04:04, 22 May 2023
  • ...e is one file per root [[ADT]]. They are not supposed to be shipped to the client and are used by the server only.
    1 KB (182 words) - 20:52, 5 March 2018
  • ...like ConsoleScripts) are actually not server side but are available to the client in Internal or GM builds. | Cfg_Realms || <tt>fbf87240</tt> || client side for mobile
    8 KB (1,233 words) - 06:03, 17 October 2023
  • ...ata used in the various rendering code paths of the World of Warcraft game client. ...what happens to on-disk data when specific model formats are loaded by the client:
    12 KB (1,917 words) - 02:38, 16 November 2017
  • For {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version
    1 KB (147 words) - 17:45, 24 April 2024
  • ...ent by the server after receiving [[CMD_AUTH_LOGON_CHALLENGE_Client]]. The client reply is the [[CMD_AUTH_LOGON_PROOF_Client]] packet. ...length.<br>All SRP operations are performed with little endian values.<br>Client will not read more than 32 bytes.
    9 KB (1,289 words) - 18:15, 27 July 2022
  • ...t> fields are for water poop (<tt>"Textures/WaterPoop02.blp"</tt>). In the client, the <tt>Particulate::</tt> functions relate. ...te::s_tcSub</tt>, which then references <tt>Particulate::s_tc</tt>) in the client. The sets are
    5 KB (676 words) - 08:36, 14 February 2024
  • ...et]] that is sent after a [[CMSG_CHAR_ENUM]] from the client. It takes the client to the character selection screen.
    4 KB (610 words) - 00:17, 7 August 2021
  • | Command-line CASC client designed for speed and efficiency. Developed on a Linux platform, but likel | A DBC/DB2/Cache editor designed to work for all client versions. Includes a wide range of tools for various DB related tasks.
    15 KB (1,912 words) - 17:45, 12 August 2023
  • The client appears to precompute the texture coordinates on the CPU. This shader implements a 4-tap gaussian blur. It's typically applied by the client in 2 passes (possibly: horizontal, then vertical).
    6 KB (862 words) - 01:18, 2 May 2017
  • When the server wants to notify the client that something (an object, a player, The client knows how to parse each field.
    9 KB (1,204 words) - 18:33, 28 June 2021
  • ...d on all versions, if a locale id is given, it is only active if the right client is used.
    2 KB (214 words) - 13:53, 20 May 2014
  • | 0x000002 || ACHIEVEMENT_FLAG_HIDDEN || client side only | 0x000004 || ACHIEVEMENT_FLAG_NOTOAST || client does not play achievement earned visual
    5 KB (627 words) - 11:14, 16 April 2019
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