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  • [[Category:Client]] [[Category:Client]]
    6 KB (519 words) - 22:57, 8 June 2023
  • When the WoW client crashes, the error logs usually are not useful to users. They often do cont ...bound to the client version used. To navigate this site, first choose your client version and architecture, then the error type and follow the instructions o
    31 KB (4,924 words) - 04:06, 15 May 2024
  • [[CMD_REALM_LIST_Client]] is a [[Login Packet]] sent by the client after a successful [[CMD_AUTH_LOGON_PROOF_Server]] is received. The server | 0x1 || 4 / - || uint32 || padding || Hardcoded to 0 in the client.
    529 bytes (75 words) - 18:06, 31 May 2021
  • [[CMD_SURVEY_RESULT_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_PROOF_Server]] with the hardware_survey_ ...the server does nothing and waits for a [[CMD_REALM_LIST_Client]] from the client.
    1 KB (164 words) - 15:03, 2 June 2021
  • 45 bytes (6 words) - 00:37, 21 May 2021
  • [[CMD_AUTH_RECONNECT_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving [[CMD_AUTH_RECONNECT_CHALLENGE_Server]]. It is followed by | 0x11 || 20 / Little || uint8[20] || client_proof || SRP6 Client proof.
    808 bytes (105 words) - 18:51, 31 May 2021
  • [[CMD_AUTH_LOGON_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_CHALLENGE_Server]]. The server reply is | 0x1 || 32 / Little || uint8[32] || client_public_key || SRP6 Client public key. Called A in RFC2945.
    7 KB (1,082 words) - 18:18, 27 July 2022
  • ...AUTH LOGON CHALLENGE Client]] is a [[Login Packet]] initially sent by the client to start the [[Login]] process. The server will then reply with a [[CMD_AUT ..._AUTH_LOGON_CHALLENGE]] and [[CMD_AUTH_RECONNECT_CHALLENGE]] have the same client packet.
    8 KB (900 words) - 19:14, 29 February 2024

Page text matches

  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. In the {{Template:Sandbox/PrettyVersion|expansionlevel=6|build=6.0.1.18179}} client this uses the same structure as [[PetNameCache.wdb]].
    363 bytes (52 words) - 14:08, 30 September 2017
  • ...{{Template:Sandbox/PrettyVersion|expansionlevel=1|build=1.1.2.4125}}, the client automatically disconnects after a successful login challenge and proof exch === Client ===
    2 KB (212 words) - 21:01, 21 May 2021
  • This file is never saved and only exists in the client's own memory space. for {{Template:Sandbox/PrettyVersion|expansionlevel=6|build=6.0.1.18179}} client version.
    418 bytes (54 words) - 13:44, 1 October 2017
  • ...] from the server and the client pressed "Enter world" on a character. The client shows a loading screen and waits for a reply. If the client receives a [[SMSG_CHARACTER_LOGIN_FAILED]] it will return to the character
    653 bytes (101 words) - 00:37, 10 June 2021
  • ...CHAR_ENUM]] is received and the client attempts to delete a character. The client will wait for a [[SMSG_CHAR_DELETE]] as confirmation. ...nt64 || character_guid || GUID of the character to be deleted. Sent to the client in [[SMSG_CHAR_ENUM]].
    524 bytes (76 words) - 23:28, 9 June 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    453 bytes (63 words) - 16:24, 31 August 2017
  • '''World Packets''' are the majority of communication between the client and the world server, in contrast with [[Login Packet]]s which are used for For client messages (CMSG) the headers look like:
    1 KB (162 words) - 17:30, 19 July 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    456 bytes (65 words) - 15:18, 31 August 2017
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    564 bytes (69 words) - 15:11, 31 August 2017
  • ...ent after a successful [[CMSG_PLAYER_LOGIN]] from the client. It tells the client which map to use for when loading the player via [[SMSG_UPDATE_OBJECT]]. | 0x0 || 4 / Little || uint32 || map || Map the client should load. Gotten from [[DB/WorldMapArea|WorldMapArea]].MapId in the DBC.
    713 bytes (97 words) - 21:37, 19 June 2021
  • | 16 || UNIT_CONDITION_COMBO_POINTS || not implmented in client | 24 || UNIT_CONDITION_DAMAGE_SCHOOL0_PERCENT || not implmented in client
    5 KB (514 words) - 22:55, 16 May 2020
  • This file is never saved and only exists in the client's own memory space. for {{Template:Sandbox/PrettyVersion|expansionlevel=4|build=4.0.1.13850}} client version.
    570 bytes (70 words) - 16:36, 12 December 2017
  • ...er has the rename flag, and the client attempts to log into the world. The client will wait for a [[SMSG_CHAR_RENAME]] as confirmation. ...nt64 || character_guid || GUID of the character to be renamed. Sent to the client in [[SMSG_CHAR_ENUM]].
    705 bytes (108 words) - 20:48, 19 June 2021
  • [[CMD_SURVEY_RESULT_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_PROOF_Server]] with the hardware_survey_ ...the server does nothing and waits for a [[CMD_REALM_LIST_Client]] from the client.
    1 KB (164 words) - 15:03, 2 June 2021
  • ...ld Packet]] that is sent after a [[CMSG_CHAR_DELETE]] from the client. The client will send a [[CMSG_CHAR_ENUM]] and wait for a [[SMSG_CHAR_ENUM]] afterwards
    467 bytes (68 words) - 23:37, 9 June 2021
  • ...SG_CHAR_ENUM]] is received and the client has created a new character. The client will wait for a [[SMSG_CHAR_CREATE]] as confirmation. ...int8[] || character_name || Name of the character. Null terminated string. Client requires at least a two letter name.
    898 bytes (127 words) - 22:50, 9 June 2021
  • ...SESSION''' is a [[World Packet]] that initiates the connection between the client and the world server. It is preceded by [[SMSG_AUTH_CHALLENGE]] and succeed | 0x0 || 4 / Little || uint32 || build || [[Rev|Revision]] of client.
    1 KB (154 words) - 19:55, 9 June 2021
  • ...ALLENGE''' is a [[World Packet]] that initiates the connection between the client and the world server. ...| 4 / Little || uint32 || server_seed || Used for calculation proving that client knows session key.
    479 bytes (67 words) - 16:51, 24 May 2021
  • ...t]] that is sent after a failed [[CMSG_PLAYER_LOGIN]] from the client. The client will send a [[CMSG_CHAR_ENUM]] and wait for a [[SMSG_CHAR_ENUM]] afterwards
    475 bytes (69 words) - 01:09, 10 June 2021
  • ...that is sent after a [[CMSG_CHAR_CREATE]] from the client. Afterwards the client will send a [[CMSG_CHAR_ENUM]].
    453 bytes (62 words) - 23:18, 9 June 2021
  • '''Login packets''' are packets sent by the client to the authentication server as the first connection to the server infrastr ...are [[CMD_AUTH_LOGON_CHALLENGE Client]] and [[CMD_AUTH_RECONNECT_CHALLENGE Client]] which share packet layout.
    4 KB (685 words) - 18:25, 4 June 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    732 bytes (83 words) - 15:14, 31 August 2017
  • [[CMD_REALM_LIST_Client]] is a [[Login Packet]] sent by the client after a successful [[CMD_AUTH_LOGON_PROOF_Server]] is received. The server | 0x1 || 4 / - || uint32 || padding || Hardcoded to 0 in the client.
    529 bytes (75 words) - 18:06, 31 May 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. -Apoc for 3.3.3 client version.
    754 bytes (98 words) - 19:52, 30 September 2017
  • ...ld Packet]] that is sent after a [[CMSG_CHAR_RENAME]] from the client. The client will rename the character in place but will not send a [[CMSG_CHAR_ENUM]].
    708 bytes (105 words) - 21:18, 19 June 2021
  • ...ent after a successful [[CMSG_PLAYER_LOGIN]] from the client. It tells the client which tutorials have been completed. Sending a packet with all bits set sig
    856 bytes (108 words) - 21:48, 19 June 2021
  • ...ess. The login server and world server do not have to be separate, but the client expects two separate hosts.]] Login can be thought of as three separate steps for the client:
    5 KB (736 words) - 20:10, 8 April 2024
  • [[CMD_AUTH_RECONNECT_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving [[CMD_AUTH_RECONNECT_CHALLENGE_Server]]. It is followed by | 0x11 || 20 / Little || uint8[20] || client_proof || SRP6 Client proof.
    808 bytes (105 words) - 18:51, 31 May 2021
  • The WDB files are found inside the WDB folder. The client caches data it receives from the server. This is mainly done to reduce netw Not all WDB caches are saved to disk. This is defined in the client by the <tt>DBCache</tt>'s constructor which contains a persistent parameter
    2 KB (288 words) - 14:42, 23 November 2020
  • | 9.0.1 || 33978 || Client || Introduction of the new [[Character Customization]] system | 7.3.0 || 24473 || Client || Obfuscation of client started
    3 KB (367 words) - 21:00, 5 April 2024
  • [[Category:Client]]
    159 bytes (20 words) - 18:05, 6 February 2016
  • ...ECT_PROOF_Client]]. It is followed by a [[CMD_REALM_LIST_Client]] from the client. | 0x1 || 1 / - || uint8 || error || Return 0 if the client calculated proof matches the server calculated proof.
    855 bytes (115 words) - 18:55, 31 May 2021
  • ...ESPONSE''' is a [[World Packet]] that initiates the connection between the client and the world server. ...to [[CMSG_AUTH_SESSION]]. It is followed by a [[CMSG_CHAR_ENUM]] from the client.
    964 bytes (130 words) - 21:48, 10 July 2021
  • [[Category:Client]]
    186 bytes (19 words) - 18:07, 6 February 2016
  • See [[CMD_AUTH_LOGON_CHALLENGE_Client]] for the client packet and [[CMD_AUTH_LOGON_CHALLENGE_Server]] for the server packet.
    124 bytes (20 words) - 19:06, 20 May 2021
  • See [[CMD_AUTH_RECONNECT_CHALLENGE_Client]] for the client packet and [[CMD_AUTH_RECONNECT_CHALLENGE_Server]] for the server packet.
    132 bytes (20 words) - 18:33, 21 May 2021
  • ...Client]]. It is followed by a [[CMD_AUTH_RECONNECT_PROOF_Client]] from the client. | 0x12 || 16 / - || char[16] || checksum_salt || No longer used by client after 1.12. Can be all zeros.
    2 KB (219 words) - 18:54, 16 August 2021
  • '''CMSG_SET_SELECTION''' is a [[World Packet]] that is sent whenever the client changes targets.
    339 bytes (44 words) - 21:20, 26 July 2021
  • SPELL_ATTR6_DONT_DISPLAY_COOLDOWN = 0x00000001, // 0 client doesn't display cooldown in tooltip for these spells SPELL_ATTR6_CAST_BY_CHARMER = 0x00040000, // 18 client won't allow to cast these spells when unit is not possessed && charmer of c
    3 KB (246 words) - 17:03, 12 July 2016
  • [[Category:Client]]
    276 bytes (38 words) - 22:31, 12 August 2015
  • [[Category:Client]]
    278 bytes (31 words) - 13:53, 20 May 2014
  • * On initialization, the client groups this table into <tt>s_wordList</tt> by <tt>m_languageID</tt> and <tt ** the client first checks if <tt>languageSkill</tt> for the given language is <tt>>=300<
    2 KB (260 words) - 18:53, 19 April 2020
  • In 3.3.5, those values were instead hardcoded directly in the client (Northrend only).
    364 bytes (44 words) - 02:53, 13 December 2022
  • ...et]] that requests a [[SMSG_CHAR_ENUM]] from the server. It is sent by the client after receiving a successful [[SMSG_AUTH_RESPONSE]].
    279 bytes (46 words) - 16:48, 24 May 2021
  • This is not used in the current client's UI and may be filtered serverside. In current emulators, this is just pas
    1 KB (167 words) - 22:58, 1 October 2017
  • ...// usually <tt>m_ID - 1</tt>. Used for the array holding the values in the client. {{Unverified|This has to be < 6!}}...
    521 bytes (55 words) - 16:33, 1 January 2020
  • The client expects this DBC to have groups of 3 records grouped by m_soundType. Each g uint32_t m_soundSubtype; // valid values are 0, 4 or 8. client reads as <code>(m_soundSubtype >> 2) & 3</code>
    1 KB (162 words) - 23:15, 3 October 2017
  • [[Category:Client]]
    267 bytes (36 words) - 13:11, 20 May 2014
  • ...a [[World Packet]] that is sent as a response to a [[CMSG_PING]] from the client.
    369 bytes (52 words) - 17:06, 25 July 2021
  • ...documentation and [[Client_Error_Analysis]] for commonly found errors the client emits. *'''Client'''
    3 KB (426 words) - 22:41, 17 April 2024
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