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uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags | uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags | ||
uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags | uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags | ||
uint32 procFlags; | uint32 [[procFlags]]; // 34 m_procTypeMask | ||
uint32 procChance; // 35 m_procChance | uint32 procChance; // 35 m_procChance | ||
uint32 procCharges; // 36 m_procCharges | uint32 procCharges; // 36 m_procCharges |
Revision as of 23:14, 26 May 2016
4.0.3.13329
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Attributes | Integer | |
3 | AttributesEx | Integer | |
4 | AttributesExB | Integer | |
5 | AttributesExC | Integer | |
6 | AttributesExD | Integer | |
7 | AttributesExE | Integer | |
8 | AttributesExF | Integer | |
9 | AttributesExG | Integer | |
10 | AttributesExH | Integer | |
11 | unk_400_1 | Integer | |
12 | CastTimesID | iRefID | |
13 | DurationID | iRefID | |
14 | PowerID | iRefID | |
15 | RangeID | iRefID | |
16 | Speed | Float | |
17 | VisualID1 | iRefID | |
18 | VisualID2 | iRefID | |
19 | IconID1 | iRefID | |
20 | IconID2 | iRefID | active |
21 | Name | String | |
22 | NameSubtext | String | |
23 | Description | String | |
24 | AuraDescription | String | |
25 | SchoolMask | Integer | |
26 | RuneCostID | iRefID | |
27 | MissileID | iRefID | |
28 | DescriptionVariablesID | iRefID | |
29 | DifficultyID | iRefID | |
30 | unk_400_2 | Float | |
31 | ScalingID | iRefID | |
32 | AuraOptionsID | iRefID | |
33 | AuraRestrictionsID | iRefID | |
34 | CastingRequirementsID | iRefID | |
35 | CategoriesID | iRefID | |
36 | ClassOptionsID | iRefID | |
37 | CooldownsID | iRefID | |
38 | unk_400_3 | Integer | |
39 | EquippedItemsID | iRefID | |
40 | InterruptsID | iRefID | |
41 | LevelsID | iRefID | |
42 | PowerID | iRefID | |
43 | ReagentsID | iRefID | |
44 | ShapeshiftID | iRefID | |
45 | TargetRestrictionsID | iRefID | |
46 | TotemsID | iRefID | |
47 | unk_400_4 | Integer |
3.3.5.12340
struct SpellEntry { uint32 Id; // 0 m_ID uint32 Category; // 1 m_category uint32 Dispel; // 2 m_dispelType uint32 Mechanic; // 3 m_mechanic uint32 Attributes; // 4 m_attribute uint32 AttributesEx; // 5 m_attributesEx uint32 AttributesEx2; // 6 m_attributesExB uint32 AttributesEx3; // 7 m_attributesExC uint32 AttributesEx4; // 8 m_attributesExD uint32 AttributesEx5; // 9 m_attributesExE uint32 AttributesEx6; // 10 m_attributesExF uint32 AttributesEx7; // 11 3.2.0 (0x20 - totems, 0x4 - paladin auras, etc...) --- Even more attributes needed, thanks MrLama for this uint32 Stances; // 12 m_shapeshiftMask uint32 unk_320_2; // 13 3.2.0 uint32 StancesNot; // 14 m_shapeshiftExclude uint32 unk_320_3; // 15 3.2.0 uint32 Targets; // 16 m_targets uint32 TargetCreatureType; // 17 m_targetCreatureType uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus uint32 FacingCasterFlags; // 19 m_facingCasterFlags uint32 CasterAuraState; // 20 m_casterAuraState uint32 TargetAuraState; // 21 m_targetAuraState uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState uint32 casterAuraSpell; // 24 m_casterAuraSpell uint32 targetAuraSpell; // 25 m_targetAuraSpell uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell uint32 CastingTimeIndex; // 28 m_castingTimeIndex uint32 RecoveryTime; // 29 m_recoveryTime uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime uint32 InterruptFlags; // 31 m_interruptFlags uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags uint32 procFlags; // 34 m_procTypeMask uint32 procChance; // 35 m_procChance uint32 procCharges; // 36 m_procCharges uint32 maxLevel; // 37 m_maxLevel uint32 baseLevel; // 38 m_baseLevel uint32 spellLevel; // 39 m_spellLevel uint32 DurationIndex; // 40 m_durationIndex uint32 powerType; // 41 m_powerType uint32 manaCost; // 42 m_manaCost uint32 manaCostPerlevel; // 43 m_manaCostPerLevel uint32 manaPerSecond; // 44 m_manaPerSecond uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve uint32 rangeIndex; // 46 m_rangeIndex float speed; // 47 m_speed uint32 modalNextSpell; // 48 m_modalNextSpell uint32 StackAmount; // 49 m_cumulativeAura uint32 Totem[2]; // 50-51 m_totem int32 Reagent[8]; // 52-59 m_reagent uint32 ReagentCount[8]; // 60-67 m_reagentCount int32 EquippedItemClass; // 68 m_equippedItemClass (value) int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask) int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask) uint32 Effect[3]; // 71-73 m_effect int32 EffectDieSides[3]; // 74-76 m_effectDieSides float EffectRealPointsPerLevel[3]; // 77-79 m_effectRealPointsPerLevel int32 EffectBasePoints[3]; // 80-82 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) uint32 EffectMechanic[3]; // 83-85 m_effectMechanic uint32 EffectImplicitTargetA[3]; // 86-88 m_implicitTargetA uint32 EffectImplicitTargetB[3]; // 89-91 m_implicitTargetB uint32 EffectRadiusIndex[3]; // 92-94 m_effectRadiusIndex - spellradius.dbc uint32 EffectApplyAuraName[3]; // 95-97 m_effectAura uint32 EffectAmplitude[3]; // 98-100 m_effectAuraPeriod float EffectMultipleValue[3]; // 101-103 m_effectAmplitude uint32 EffectChainTarget[3]; // 104-106 m_effectChainTargets uint32 EffectItemType[3]; // 107-109 m_effectItemType int32 EffectMiscValue[3]; // 110-112 m_effectMiscValue int32 EffectMiscValueB[3]; // 113-115 m_effectMiscValueB uint32 EffectTriggerSpell[3]; // 116-118 m_effectTriggerSpell float EffectPointsPerComboPoint[3]; // 119-121 m_effectPointsPerCombo uint32 EffectSpellClassMaskA[3]; // 122-124 m_effectSpellClassMaskA, effect 0 uint32 EffectSpellClassMaskB[3]; // 125-127 m_effectSpellClassMaskB, effect 1 uint32 EffectSpellClassMaskC[3]; // 128-130 m_effectSpellClassMaskC, effect 2 uint32 SpellVisual[2]; // 131-132 m_spellVisualID uint32 SpellIconID; // 133 m_spellIconID uint32 activeIconID; // 134 m_activeIconID uint32 spellPriority; // 135 m_spellPriority char* SpellName[16]; // 136-151 m_name_lang uint32 SpellNameFlag; // 152 char* Rank[16]; // 153-168 m_nameSubtext_lang uint32 RankFlags; // 169 char* Description[16]; // 170-185 m_description_lang uint32 DescriptionFlags; // 186 char* ToolTip[16]; // 187-202 m_auraDescription_lang uint32 ToolTipFlags; // 203 uint32 ManaCostPercentage; // 204 m_manaCostPct uint32 StartRecoveryCategory; // 205 m_startRecoveryCategory uint32 StartRecoveryTime; // 206 m_startRecoveryTime uint32 MaxTargetLevel; // 207 m_maxTargetLevel uint32 SpellFamilyName; // 208 m_spellClassSet uint64 SpellFamilyFlags; // 209-210 m_spellClassMask NOTE: size is 12 bytes!!! uint32 SpellFamilyFlags2; // 211 addition to m_spellClassMask uint32 MaxAffectedTargets; // 212 m_maxTargets uint32 DmgClass; // 213 m_defenseType uint32 PreventionType; // 214 m_preventionType uint32 StanceBarOrder; // 215 m_stanceBarOrder float DmgMultiplier[3]; // 216-218 m_effectChainAmplitude uint32 MinFactionId; // 219 m_minFactionID uint32 MinReputation; // 220 m_minReputation uint32 RequiredAuraVision; // 221 m_requiredAuraVision uint32 TotemCategory[2]; // 222-223 m_requiredTotemCategoryID int32 AreaGroupId; // 224 m_requiredAreaGroupId uint32 SchoolMask; // 225 m_schoolMask uint32 runeCostID; // 226 m_runeCostID uint32 spellMissileID; // 227 m_spellMissileID uint32 PowerDisplayId; // 228 PowerDisplay.dbc, new in 3.1 float EffectBonusMultiplier[3]; // 229-231 3.2.0 uint32 spellDescriptionVariableID; // 232 3.2.0 uint32 SpellDifficultyId; // 233 3.3.0 };
3.0.1.8334
3 fields have been added after 113 (114, 155, 116 are new, old 114 is now 117 etc) new field 217 seems to be reference to SpellRuneCost.dbc new field 218 has something to do with "Tracjectory" / missiles
Old
Column Field Type Notes 1 ID Integer 2 iRefID_Resistances Integer School Category. Also serves as resistance component. 3 iRefID_SpellCategory Integer 4 Unknown Integer 5 iRefID_SpellDispelType Integer Dispel type 6 iRefID_SpellMechanic Integer Main mechanic applied to the spell being cast 7 Unknown BitMask Bit 0x10000000 = "Cannot be cast when in combat". 8 Unknown BitMask 9 targets BitMask ...> Internal arrays? 10 Unknown BitMask Moved from column 168 (Patch 0.12.0) Bit 0x100000 = Persist through death (Flasks, Ghost, Deserter etc) 11 Unknown Unknown Added with 0.12.0 12 Unknown Unknown Added with Beta 2.0.0.6022 13 iRefMask_SpellShapeshiftForm BitMask BitMask for which shapeshift forms this spell can be used in. 14 iRefMask_SpellShapeshiftForm BitMask BitMask for which shapeshift forms this spell cannot be used in. 15 Unknown Unknown 16 iRefMask_CreatureType BitMask 17 iRefID_SpellFocusObject Integer The object that needs to be near, targeted, or on person to cast 18 caster_aura_state Integer Requirements that need to be met, before spell/ability is usable, on caster... 19 target_aura_state Integer ...or target. 20 Unknown Unknown (Added in 2.0.0.5894) 21 Unknown Unknown (Added in 2.0.0.5894) 22 iRefID_SpellCastTimes Integer The time in milliseconds to cast 23 category_recovery_time Integer Spell cooldown. If this is set affects whole category, else... 24 recovery_time Integer ...if this is set affects only spell/ability being used. Note: Both can be set with different cooldowns. 25 interrupt_flags BitMask What table(s) do these fields point to? <... 26 aura_interrupt_flags BitMask ... 27 channel_interrupt_flags BitMask ... 28 proc_flags BitMask ...> Internal arrays? 29 proc_chance Integer 30 proc_charges Integer 31 level_max Integer The spell level when additional damage is no longer calculated. 32 level_base Integer 33 level_spell Integer 34 iRefID_SpellDuration Integer Duration is in milliseconds. ($d) 35 power_type Integer 36 mana_cost Integer To get rage cost, divide this value by 10. 37 mana_cost_per_level Integer 38 mana_per_second Integer 39 mana_per_second_per_level Integer 40 iRefID_SpellRange Integer Yard increments 41 projectile_speed Float Speed of the "animation bolt" as it travels from caster to target. 42 modal_next_spell Integer 43 stack_amount Integer Specifies how many times the spell can be applied to a target 44 iRefID_Tool_1 Integer Required tool to cast. (eg. Mining Pick, Flint and Tinder) 45 iRefID_Tool_2 Integer direct reference to an item-id 46 iRefID_Reagent_1 Integer Reagent required to cast. Direct reference to an item-id 47 iRefID_Reagent_2 Integer 48 iRefID_Reagent_3 Integer 49 iRefID_Reagent_4 Integer 50 iRefID_Reagent_5 Integer 51 iRefID_Reagent_6 Integer 52 iRefID_Reagent_7 Integer 53 iRefID_Reagent_8 Integer 54 reagent_count_1 Integer Amount of reagents required to use spell/ability. 55 reagent_count_2 Integer 56 reagent_count_3 Integer 57 reagent_count_4 Integer 58 reagent_count_5 Integer 59 reagent_count_6 Integer 60 reagent_count_7 Integer 61 reagent_count_8 Integer 62 iRefMask_ItemClass BitMask 63 iRefMask_ItemSubClass BitMask 64 iRefMask_Inventory Slots BitMask for enchanting 65 effect_1_id Integer SpellEffectNames.dbc 66 effect_2_id Integer SpellEffectNames.dbc 67 effect_3_id Integer SpellEffectNames.dbc 68 effect_1_die_sides Integer Random Damage 69 effect_2_die_sides Integer 70 effect_3_die_sides Integer 71 effect_1_base_dice Integer 72 effect_2_base_dice Integer 73 effect_3_base_dice Integer 74 effect_1_dice_per_level Integer 75 effect_2_dice_per_level Integer 76 effect_3_dice_per_level Integer 77 effect_1_real_points_per_level Float 78 effect_2_real_points_per_level Float 79 effect_3_real_points_per_level Float 80 effect_1_base_points Integer Base Damage ($s1) 81 effect_2_base_points Integer 82 effect_3_base_points Integer 83 effect_1_mechanic_id Integer SpellMechanic.dbc 84 effect_2_mechanic_id Integer SpellMechanic.dbc 85 effect_3_mechanic_id Integer SpellMechanic.dbc 86 effect_1_implicit_target_a Integer 87 effect_2_implicit_target_a Integer 88 effect_3_implicit_target_a Integer 89 effect_1_implicit_target_b Integer 90 effect_2_implicit_target_b Integer 91 effect_3_implicit_target_b Integer 92 effect_1_radius Integer SpellRadius.dbc 93 effect_2_radius Integer SpellRadius.dbc 94 effect_3_radius Integer SpellRadius.dbc 95 effect_1_aura Integer SpellAuraNames.dbc 96 effect_2_aura Integer SpellAuraNames.dbc 97 effect_3_aura Integer SpellAuraNames.dbc 98 effect_1_amplitude Integer Refence ID: $o1 in description/buff desc. 99 effect_2_amplitude Integer $o2 100 effect_3_amplitude Integer $o3 101 effect_1_proc_value Float $e1 102 effect_2_proc_value Float $e2 103 effect_3_proc_value Float $e3 104 effect_1_chain_target Integer 105 effect_2_chain_target Integer 106 effect_3_chain_target Integer 107 effect_1_item_type Integer used when creating items. Q:Does this refer to these Item Types? Reference to ItemCache.wdb 108 effect_2_item_type Integer 109 effect_3_item_type Integer 110 effect_1_misc_value Integer Reference to SpellItemEnchantment.dbc for enchanting 111 effect_2_misc_value Integer 112 effect_3_misc_value Integer 113 effect_1_trigger_spell Integer spellid that this spell teaches or triggers 114 effect_2_trigger_spell Integer 115 effect_3_trigger_spell Integer 116 effect_1_proc_chance Float Seems to be $b1, having something to do with finishing moves... 117 effect_2_proc_chance Float $b2 118 effect_3_proc_chance Float $b3 119 iRefID_SpellVisual Integer 120 Unknown Integer Only on one spell, Sire's Suicide (18184) with a value of 749 121 iRefID_SpellIcon Integer Icon used in spellbook. 122 iRefID_SpellIcon Integer Icon used on target. 123 spell_priority Integer Deciding factor if it overrides other effects. 124-132 sRefName String + Loc Names different then your clients localization will appear as null terminated strings 133-141 rank String + Loc 142-150 book_description String + Loc DBC String Variables 151-159 buff_desciption String + Loc 160 mana_cost_percent Integer 161 start_recovery_category Integer 162 start_recovery_time Integer Global cooldown. 163 affected_target_level Integer example: "Only affects Humanoid targets level affected_target_level or lower." 164 iRefID_ChrClasses Integer Column 16 165 Unknown BitMask 166 spell_targets Integer How many targets are affected around the currently targeted Mob/Player. 167 Unknown BitMask 168 dmg_class Integer 0=None, 1=Magic, 2=Melee, 3=Ranged 169 Unknown Integer Vals = 0,1,2 170 Unknown Integer 171 dmg_multiplier_1 Float 172 dmg_multiplier_2 Float 173 dmg_multiplier_3 Float 174 Unknown Unknown 175 Unknown Unknown 176 Unknown Unknown 177 iRefID_TotemCategory_1 Integer Required tool (BC Alpha 8/26/2006) 178 iRefID_TotemCategory_2 Integer Required tool (BC Alpha 8/26/2006) 179 Unknown Unknown (Added build 5965)
misc
- procflags 0xa22a8, chance: 101, charges: 1 = break aura on damange received
- target_mask = 0x40 (DEST_LOC), target = 28 (TARGET_ALL_ENEMY_IN_AREA_CHANNELED, NO_TARGET) or 31 (TARGET_ALL_FRIENDLY_UNITS_IN_AREA): target ground
- target = 104 TARGET_IN_FRONT_OF_CASTER_30 (or alike): 30° frontal cone (or alike)
6.0.1.18179
struct SpellRec { uint32_t m_ID; stringrefⁱ m_name_lang; stringrefⁱ m_nameSubtext_lang; stringrefⁱ m_description_lang; stringrefⁱ m_auraDescription_lang; uint32_t m_runeCostID; uint32_t m_spellMissileID; uint32_t m_descriptionVariablesID; uint32_t m_scalingID; uint32_t m_auraOptionsID; uint32_t m_auraRestrictionsID; uint32_t m_castingRequirementsID; uint32_t m_categoriesID; uint32_t m_classOptionsID; uint32_t m_cooldownsID; uint32_t m_equippedItemsID; uint32_t m_interruptsID; uint32_t m_levelsID; uint32_t m_reagentsID; uint32_t m_shapeshiftID; uint32_t m_targetRestrictionsID; uint32_t m_totemsID; uint32_t m_requiredProjectID; uint32_t m_miscID; };