DB/WMOAreaTable: Difference between revisions
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11 iRefID_[[AreaTable.dbc|AreaTable]] Integer If 0, the underlying terrain is asked for its id. | 11 iRefID_[[AreaTable.dbc|AreaTable]] Integer If 0, the underlying terrain is asked for its id. | ||
12-28 Name String + [[Loc]] The name of the area. If 0, an AreaTable query is made. | 12-28 Name String + [[Loc]] The name of the area. If 0, an AreaTable query is made. | ||
===Flags=== | |||
{| style="background:#FCFCFC; color:black" | |||
|- | |||
! width="80" | Value | |||
! width="600" | Description | |||
|- | |||
| 0x001 || Render Minimap | |||
|- | |||
| 0x002 || Force Indoors | |||
|- | |||
| 0x004 || Force Outdoors | |||
|- | |||
| 0x008 || Generate Single Exterior Map | |||
|- | |||
| 0x010 || Stormwind | |||
|- | |||
| 0x020 || Chunk uses terrain for Minimap | |||
|- | |||
| 0x040 || Ignore for Minimap and Effects | |||
|- | |||
| 0x080 || Ignore Fatigue | |||
|} | |||
struct WMOAreaTableRec | struct WMOAreaTableRec |
Revision as of 22:16, 25 August 2021
Due to how the client loads and caches this DBC, the entries need to be sorted by WMO id (and probably groupid as well)
Note that for top-level area entries (those referred to by the WMO root file) may have their WMOGroupID fields set to -1 to signify none.
0.5.3.3368
This table mirrors DB/AreaTable; documented notes, foreign keys and flags are the same. If m_Flags is 0, the client will fallback to the parent record's m_Flags - if any.
struct WMOAreaTableRec { uint32_t m_ID; uint32_t m_WMOID; uint32_t m_NameSetID; int32_t m_WMOGroupID; uint32_t m_DayAmbienceSoundID; uint32_t m_NightAmbienceSoundID; uint32_t m_SoundProviderPref; uint32_t m_SoundProviderPrefUnderwater; uint32_t m_MIDIAmbience; uint32_t m_MIDIAmbienceUnderwater; uint32_t m_ZoneMusic; uint32_t m_IntroSound; uint32_t m_IntroPriority; uint32_t m_Flags; langstringrefⁱ m_AreaName_lang; };
1.12.1.5875
struct WMOAreaTableRec { uint32_t m_ID; uint32_t m_WMOID; uint32_t m_NameSetID; int32_t m_WMOGroupID; foreign_keyⁱ<uint32_t, &SoundProviderPreferencesRec::m_ID> m_SoundProviderPref; foreign_keyⁱ<uint32_t, &SoundProviderPreferencesRec::m_ID> m_SoundProviderPrefUnderwater; foreign_keyⁱ<uint32_t, &SoundAmbienceRec::m_ID> m_AmbienceID; foreign_keyⁱ<uint32_t, &ZoneMusicRec::m_ID> m_ZoneMusic; foreign_keyⁱ<uint32_t, &ZoneIntroMusicTableRec::m_ID> m_IntroSound; uint32_t m_flags; foreign_keyⁱ<uint32_t, &AreaTableRec::m_ID> m_AreaTableID; langstringrefⁱ m_AreaName_lang; };
Structure
Column Field Type Notes 1 ID Integer 2 root_ID Integer called from a WMO-Root file. 3 NameSet Integer If your WMO is spawned with NameSet 4, search for the rows with a 3 in here. 4 WMO_group_ID Integer called from a WMO-Group file. | -1 for overal name ("Stormwind" etc) 5 SoundProviderPref Integer 6 SoundProviderPrefSubmer Integer 7 AmbienceID Integer 8 ZoneMusic Integer 9 IntroSound Integer 10 flags Integer CWorldMap::QueryOutdoors: rec.flags & 4 || rec.flags & 2. &0x18: Minimap::s_singleExterior = true unless groupRec::flags & 0x20 11 iRefID_AreaTable Integer If 0, the underlying terrain is asked for its id. 12-28 Name String + Loc The name of the area. If 0, an AreaTable query is made.
Flags
Value | Description |
---|---|
0x001 | Render Minimap |
0x002 | Force Indoors |
0x004 | Force Outdoors |
0x008 | Generate Single Exterior Map |
0x010 | Stormwind |
0x020 | Chunk uses terrain for Minimap |
0x040 | Ignore for Minimap and Effects |
0x080 | Ignore Fatigue |
struct WMOAreaTableRec { DWORD m_ID; DWORD m_WMOID; DWORD m_NameSetID; DWORD m_WMOGroupID; DWORD m_SoundProviderPref; DWORD m_SoundProviderPrefUnderwater; DWORD m_AmbienceID; DWORD m_ZoneMusic; DWORD m_IntroSound; DWORD m_flags; DWORD m_AreaTableID; langstringrefⁱ m_AreaName_lang; DWORD m_field12; // added in 4.x DWORD m_field13; // added in 4.x DWORD m_field14; // added in 4.x };
6.0.1.18179
struct WMOAreaTableRec { uint32_t m_ID; uint32_t m_WMOID; uint32_t m_NameSetID; int32_t m_WMOGroupID; foreign_keyⁱ<uint32_t, &SoundProviderPreferencesRec::m_ID> m_SoundProviderPref; foreign_keyⁱ<uint32_t, &SoundProviderPreferencesRec::m_ID> m_SoundProviderPrefUnderwater; foreign_keyⁱ<uint32_t, &SoundAmbienceRec::m_ID> m_AmbienceID; foreign_keyⁱ<uint32_t, &ZoneMusicRec::m_ID> m_ZoneMusic; foreign_keyⁱ<uint32_t, &ZoneIntroMusicTableRec::m_ID> m_IntroSound; uint32_t m_flags; foreign_keyⁱ<uint32_t, &AreaTableRec::m_ID> m_AreaTableID; langstringrefⁱ m_AreaName_lang; foreign_keyⁱ<uint32_t, &ZoneIntroMusicTableRec::m_ID> m_uwIntroSound; foreign_keyⁱ<uint32_t, &ZoneMusicRec::m_ID> m_uwZoneMusic; foreign_keyⁱ<uint32_t, &SoundAmbienceRec::m_ID> m_uwAmbience; };