DB/ZoneMusic

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This table contains the music that is played in zones.

0.5.3.3368

enum AMBIENCE {
  AMB_DAY = 0,
  AMB_NIGHT = 1,
  NUM_AMBIENCES = 2,
};
struct ZoneMusicRec {
  uint32_t m_ID;
  float m_VolumeFloat;
  stringref m_MusicFile[NUM_AMBIENCES];
  uint32_t m_SilenceIntervalMin[NUM_AMBIENCES];
  uint32_t m_SilenceIntervalMax[NUM_AMBIENCES];
  uint32_t m_SegmentLength[NUM_AMBIENCES];
  uint32_t m_SegmentPlayMin[NUM_AMBIENCES];
  uint32_t m_SegmentPlayMax[NUM_AMBIENCES];
  uint32_t m_Sounds[NUM_AMBIENCES];
};

Structure

Column Field Type Notes
1 ID Integer
2 Name String
3 SilenceIntervalMinDay Integer
4 SilenceIntervalMinNight Integer
5 SilenceIntervalMaxDay Integer
6 SilenceIntervalMaxNight Integer
7 DayMusic iRefID Whats played on days.
8 NightMusic iRefID And in the night.

1.12.1.5875, 6.0.1.18179

struct ZoneMusicRec {
  uint32_t m_ID;
  stringref m_SetName;
  uint32_t m_SilenceIntervalMin[NUM_AMBIENCES];
  uint32_t m_SilenceIntervalMax[NUM_AMBIENCES];
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_Sounds[NUM_AMBIENCES];
};