DB/SoundProviderPreferences
Jump to navigation
Jump to search
World of Warcraft uses the FMod Sound Library by Firelite Technologies ("http://www.fmod.org/"). The data stored in this table corresponds with the struct FMOD_REVERB_PROPERTIES in the FMod API.
For more indepth descriptions of these properties under win32, you'll need to check the EAX2 and EAX3 documentation at "http://developer.creative.com/" under the 'downloads' section.
However, chances are you will not need to ever touch anything in this DBC.
0.5.3.3368
struct SoundProviderPreferencesRec { uint32_t m_ID; stringrefⁱ m_Description; uint32_t m_Flags; // &1: is default OutdoorProviderPref, &2: is default IndoorProviderPref, &4: is UnderwaterProviderPrefᵘ uint32_t m_EAXEnvironmentSelection; float m_EAXEffectVolume; float m_EAXDecayTime; float m_EAXDamping; float m_EAX2EnvironmentSize; float m_EAX2EnvironmentDiffusion; uint32_t m_EAX2Room; uint32_t m_EAX2RoomHF; float m_EAX2DecayHFRatio; uint32_t m_EAX2Reflections; float m_EAX2ReflectionsDelay; uint32_t m_EAX2Reverb; float m_EAX2ReverbDelay; float m_EAX2RoomRolloff; float m_EAX2AirAbsorption; uint32_t m_EAX3RoomLF; float m_EAX3DecayLFRatio; float m_EAX3EchoTime; float m_EAX3EchoDepth; float m_EAX3ModulationTime; float m_EAX3ModulationDepth; float m_EAX3HFReference; float m_EAX3LFReference; };
1.12.1.5875 - 6.0.1.18179
struct SoundProviderPreferencesRec { uint32_t m_ID; stringrefⁱ m_Description; uint32_t m_Flags; uint32_t m_EAXEnvironmentSelection; float m_EAXDecayTime; float m_EAX2EnvironmentSize; float m_EAX2EnvironmentDiffusion; uint32_t m_EAX2Room; uint32_t m_EAX2RoomHF; float m_EAX2DecayHFRatio; uint32_t m_EAX2Reflections; float m_EAX2ReflectionsDelay; uint32_t m_EAX2Reverb; float m_EAX2ReverbDelay; float m_EAX2RoomRolloff; float m_EAX2AirAbsorption; uint32_t m_EAX3RoomLF; float m_EAX3DecayLFRatio; float m_EAX3EchoTime; float m_EAX3EchoDepth; float m_EAX3ModulationTime; float m_EAX3ModulationDepth; float m_EAX3HFReference; float m_EAX3LFReference; };