DB/Light: Difference between revisions
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Revision as of 17:56, 11 December 2012
This is the starting file for what controls the lights, fogs, sky color, water color, and well other similar items. This information prior to 1.9 used to be stored in the .lit files but in 1.9 was moved to Light.dbc and the other Light DBC files.
Header Info
Records...................550 Fields.....................12 Record Size................48 String Block Size...........1
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Map Integer 3 x position Float The x position of this "light" multiplied by 36, if not on a map with terrain: x-17066.666. 4 y position Float The y position of this "light" multiplied by 36, if not on a map with terrain: y-17066.666. 5 z position Float The z position of this "light" multiplied by 36 6 falloffStart Float The inner radius of this "light" multiplied by 36 (if you are within the inner radius there shouldn't be any interpolation with other lights) 7 falloffEnd Float The outer radius of this "light" multiplied by 36 (if you are outside the inner radius but inside the outer radius then this light can be interpolated with other lights) 8 Sky & Fog Integer These entries are all IDs in LightParams.dbc. (and in LightIntBand.dbc, LightFloatBand.dbc?) 9 Water Settings Integer The different columns are for different settings. Water, death etc. 10 SunsetParams Integer 11 OtherParams Integer 12 DeathParams Integer 13 Unknown Integer Only set for some entries in DeathknightStart, Northrend and NexusRaid. They have other values too! 14 Unknown Integer These may be for different phases. 15 Unknown Integer