DB/Light: Difference between revisions
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m (readable.) |
m (< fail) |
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String Block Size...........1 | String Block Size...........1 | ||
== Structure == | == Structure == | ||
'''Column Field Type | '''Column Field Type Notes''' | ||
1 ID Integer | 1 ID Integer | ||
2 iRefID_[[Map.dbc|Map]] Integer | 2 iRefID_[[Map.dbc|Map]] Integer | ||
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6 inner radius Float The inner radius of this "light" multiplied by 36 (if you are within the inner radius there shouldn't be any interpolation with other lights) | 6 inner radius Float The inner radius of this "light" multiplied by 36 (if you are within the inner radius there shouldn't be any interpolation with other lights) | ||
7 outer radius Float The outer radius of this "light" multiplied by 36 (if you are outside the inner radius but inside the outer radius then this light can be interpolated with other lights) | 7 outer radius Float The outer radius of this "light" multiplied by 36 (if you are outside the inner radius but inside the outer radius then this light can be interpolated with other lights) | ||
8 Sky & Fog | 8 Sky & Fog Integer An entry for [[LightIntBand.dbc]] & [[LightFloatBand.dbc]] which each control how various properties wor | ||
9 Water Settings Integer This is a pointer for just the water settings in [[LightIntBand.dbc]] | 9 Water Settings Integer This is a pointer for just the water settings in [[LightIntBand.dbc]] | ||
10 Unknown Integer <.. Unknown what it controls exactly but points to | 10 Unknown Integer <.. Unknown what it controls exactly but points to |
Revision as of 18:14, 25 August 2007
This is the starting file for what controls the lights, fogs, sky color, water color, and well other similar items. This information prior to 1.9 used to be stored in the .lit files but in 1.9 was moved to Light.dbc and the other Light DBC files.
Header Info
Records...................550 Fields.....................12 Record Size................48 String Block Size...........1
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Map Integer 3 x position Float The x position of this "light" multiplied by 36 4 y position Float The y position of this "light" multiplied by 36 5 z position Float The z position of this "light" multiplied by 36 6 inner radius Float The inner radius of this "light" multiplied by 36 (if you are within the inner radius there shouldn't be any interpolation with other lights) 7 outer radius Float The outer radius of this "light" multiplied by 36 (if you are outside the inner radius but inside the outer radius then this light can be interpolated with other lights) 8 Sky & Fog Integer An entry for LightIntBand.dbc & LightFloatBand.dbc which each control how various properties wor 9 Water Settings Integer This is a pointer for just the water settings in LightIntBand.dbc 10 Unknown Integer <.. Unknown what it controls exactly but points to 11 Unknown Integer .. some combination of LightParams.dbc, LightIntBand.dbc, 12 Unknown Integer .. LightFloatBand.dbc. ..>