DB/FootstepTerrainLookup: Difference between revisions

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  struct FootstepTerrainLookupRec {
  struct FootstepTerrainLookupRec {
   uint32_t m_ID;
   uint32_t m_ID;
   uint32_t m_CreatureFootstepID;                                           // for this creature footstep id (from {{Template:DBField|table=CreatureSoundData|column=m_soundFootstepID}})
   uint32_t m_CreatureFootstepID;                                           // for this creature footstep id (from {{Template:DBField|table=CreatureSoundData|column=m_soundFootstepID}})
   {{Template:Type/foreign_key|table=TerrainTypeSounds}} m_TerrainSoundID;    // and this terrain sound type
   {{Template:Type/foreign_key|table=TerrainTypeSounds}} m_TerrainSoundID;    // and this terrain sound type
   {{Template:Type/foreign_key|table=SoundEntries}} m_SoundID;                // use these sounds
   {{Template:Type/foreign_key|table=SoundEntries}} m_SoundID;                // use these sounds

Latest revision as of 12:54, 2 October 2017

Lookup by first getting the TerrainTypeRec and the respective TerrainTypeSoundsRec::m_ID. For this, and the given creature footstep ID, lookup in here, which SoundEntriesRec to use.

Structure

Column 	Field 				Type 
1 	ID 				Integer 	
2 	iRefID_GroundEffectDoodad 	Integer 	
3 	iRefID_TerrainType 		Integer 	
4 	iRefID_SoundEntries_dry 	Integer 	
5 	iRefID_SoundEntries_wet 	Integer 	

0.5.3.3368, 1.12.1.5875, 6.0.1.18179

struct FootstepTerrainLookupRec {
  uint32_t m_ID;
  uint32_t m_CreatureFootstepID;                                            // for this creature footstep id (from CreatureSoundDataRec::m_soundFootstepID)
  foreign_key<uint32_t, &TerrainTypeSoundsRec::m_ID> m_TerrainSoundID;     // and this terrain sound type
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_SoundID;                 // use these sounds
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_SoundIDSplash;
};