DB/FootstepTerrainLookup
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Lookup by first getting the TerrainTypeRec and the respective TerrainTypeSoundsRec::m_ID. For this, and the given creature footstep ID, lookup in here, which SoundEntriesRec to use.
Structure
Column Field Type 1 ID Integer 2 iRefID_GroundEffectDoodad Integer 3 iRefID_TerrainType Integer 4 iRefID_SoundEntries_dry Integer 5 iRefID_SoundEntries_wet Integer
0.5.3.3368, 1.12.1.5875, 6.0.1.18179
struct FootstepTerrainLookupRec { uint32_t m_ID; uint32_t m_CreatureFootstepID; // for this creature footstep id (from CreatureSoundDataRec::m_soundFootstepID) foreign_keyⁱ<uint32_t, &TerrainTypeSoundsRec::m_ID> m_TerrainSoundID; // and this terrain sound type foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_SoundID; // use these sounds foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_SoundIDSplash; };