DB/TerrainType
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0.5.3.3368, 1.12.1.5875
struct TerrainTypeRec {
uint32_t m_TerrainID;
stringrefⁱ m_TerrainDesc;
uint32_t m_FootstepSprayRun;
uint32_t m_FootstepSprayWalk;
uint32_t m_SoundID;
uint32_t m_Flags; // &:1 Show footprints UnitFootprintNewSplat
};
Structure
Column Field Type Notes 1 ID Integer 2 TerrainDesc String Type of ground 3 FootstepSprayRun Integer 4 FootstepSprayWalk Integer 5 Sound Integer Sound. Yes, this IS used. 6 Flags Bool I guess, its footsteps or something as Sand and Snow have it.
6.0.1.18179
struct TerrainTypeRec { uint8_t padding_0[4]; uint32_t m_TerrainID; stringrefⁱ m_TerrainDesc; foreign_keyⁱ<uint32_t, &SpellVisualEffectNameRec::m_ID> m_FootstepSprayRun; foreign_keyⁱ<uint32_t, &SpellVisualEffectNameRec::m_ID> m_FootstepSprayWalk; foreign_keyⁱ<uint32_t, &TerrainTypeSoundsRec::m_ID> m_SoundID; enum { flag_have_footsteps = 1, flag_show_footprint_spray = 2, // ? }; uint32_t m_Flags; };