DB/FootstepTerrainLookup: Difference between revisions
Jump to navigation
Jump to search
m (Added Category WotLK) |
Barncastle (talk | contribs) |
||
(14 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
== | Lookup by first getting the {{Template:DBRef|table=TerrainType}} and the respective {{Template:DBField|table=TerrainTypeSounds|column=m_ID}}. For this, and the given creature footstep ID, lookup in here, which {{Template:DBRef|table=SoundEntries}} to use. | ||
==Structure== | ==Structure== | ||
Line 13: | Line 9: | ||
5 iRefID_[[SoundEntries.dbc|SoundEntries_wet]] Integer | 5 iRefID_[[SoundEntries.dbc|SoundEntries_wet]] Integer | ||
==0.5.3.3368, 1.12.1.5875, 6.0.1.18179== | |||
struct FootstepTerrainLookupRec { | |||
uint32_t m_ID; | |||
uint32_t m_CreatureFootstepID; // for this creature footstep id (from {{Template:DBField|table=CreatureSoundData|column=m_soundFootstepID}}) | |||
{{Template:Type/foreign_key|table=TerrainTypeSounds}} m_TerrainSoundID; // and this terrain sound type | |||
{{Template:Type/foreign_key|table=SoundEntries}} m_SoundID; // use these sounds | |||
{{Template:Type/foreign_key|table=SoundEntries}} m_SoundIDSplash; | |||
}; | |||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_Alpha]] | |||
[[Category:DBC_Vanilla]] | |||
[[Category:DBC_WotLK]] | [[Category:DBC_WotLK]] | ||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Latest revision as of 12:54, 2 October 2017
Lookup by first getting the TerrainTypeRec and the respective TerrainTypeSoundsRec::m_ID. For this, and the given creature footstep ID, lookup in here, which SoundEntriesRec to use.
Structure
Column Field Type 1 ID Integer 2 iRefID_GroundEffectDoodad Integer 3 iRefID_TerrainType Integer 4 iRefID_SoundEntries_dry Integer 5 iRefID_SoundEntries_wet Integer
0.5.3.3368, 1.12.1.5875, 6.0.1.18179
struct FootstepTerrainLookupRec { uint32_t m_ID; uint32_t m_CreatureFootstepID; // for this creature footstep id (from CreatureSoundDataRec::m_soundFootstepID) foreign_keyⁱ<uint32_t, &TerrainTypeSoundsRec::m_ID> m_TerrainSoundID; // and this terrain sound type foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_SoundID; // use these sounds foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_SoundIDSplash; };