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  • ...equence-diagram.png|thumb|right|Sequence diagram of the login process. The login server and world server do not have to be separate, but the client expects Login can be thought of as three separate steps for the client:
    5 KB (736 words) - 20:10, 8 April 2024
  • '''Login packets''' are packets sent by the client to the authentication server as t The login packets are internally referred to as ''grunt'' and the packet layouts hint
    4 KB (685 words) - 18:25, 4 June 2021
  • These are used in some [[Login Packet]]s to signal success or failure.
    2 KB (392 words) - 20:39, 21 May 2021
  • 653 bytes (101 words) - 00:37, 10 June 2021
  • #REDIRECT [[Packets/Login/Vanilla]]
    35 bytes (4 words) - 21:02, 21 May 2021
  • ...uild=1.1.2.4125}}, the client automatically disconnects after a successful login challenge and proof exchange and sends a reconnect packet right away instea See [[Login Packet]]s. The opcode value corresponds to the packet name.
    2 KB (212 words) - 21:01, 21 May 2021
  • These are using for some [[Login Packet]]s during authentication.
    388 bytes (50 words) - 20:42, 21 May 2021
  • 475 bytes (69 words) - 01:09, 10 June 2021
  • 713 bytes (97 words) - 21:37, 19 June 2021

Page text matches

  • Login: * [[Login|How to login to a server?]]
    139 bytes (21 words) - 00:26, 7 February 2016
  • [[CMD_REALM_LIST_Client]] is a [[Login Packet]] sent by the client after a successful [[CMD_AUTH_LOGON_PROOF_Serve | 0x0 || 1 / - || uint8 || opcode || 0x10 for [[Login Packet|CMD_REALM_LIST]]
    529 bytes (75 words) - 18:06, 31 May 2021
  • #REDIRECT [[Login Packet]]
    26 bytes (3 words) - 19:03, 23 May 2021
  • #REDIRECT [[Login Packet]]
    26 bytes (3 words) - 19:03, 23 May 2021
  • #REDIRECT [[Packets/Login/Vanilla]]
    35 bytes (4 words) - 21:02, 21 May 2021
  • ...uild=1.1.2.4125}}, the client automatically disconnects after a successful login challenge and proof exchange and sends a reconnect packet right away instea See [[Login Packet]]s. The opcode value corresponds to the packet name.
    2 KB (212 words) - 21:01, 21 May 2021
  • [[CMD_AUTH_RECONNECT_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving [[CMD_AUTH_RECONNECT_CHALLENGE_ {{Login Packet Categories}}
    808 bytes (105 words) - 18:51, 31 May 2021
  • ...equence-diagram.png|thumb|right|Sequence diagram of the login process. The login server and world server do not have to be separate, but the client expects Login can be thought of as three separate steps for the client:
    5 KB (736 words) - 20:10, 8 April 2024
  • 0 Login
    186 bytes (19 words) - 18:07, 6 February 2016
  • [[CMD_SURVEY_RESULT_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_PROOF_Server | 0x0 || 1 / - || uint8 || opcode || 0x04 for [[Login Packet|CMD_SURVEY_RESULT]].
    1 KB (164 words) - 15:03, 2 June 2021
  • '''Login packets''' are packets sent by the client to the authentication server as t The login packets are internally referred to as ''grunt'' and the packet layouts hint
    4 KB (685 words) - 18:25, 4 June 2021
  • ...communication between the client and the world server, in contrast with [[Login Packet]]s which are used for authentication and realm selection. ...world packet headers are encrypted using the session key negotiated during login, except for [[SMSG_AUTH_CHALLENGE]] and [[CMSG_AUTH_SESSION]].
    1 KB (162 words) - 17:30, 19 July 2021
  • These are using for some [[Login Packet]]s during authentication.
    388 bytes (50 words) - 20:42, 21 May 2021
  • [[CMD_AUTH_RECONNECT_CHALLENGE_Server]] is a [[Login Packet]] sent by the server after receiving a [[CMD_AUTH_RECONNECT_CHALLENG {{Login Packet Categories}}
    2 KB (219 words) - 18:54, 16 August 2021
  • [[CMD_AUTH_RECONNECT_PROOF_Server]] is a [[Login Packet]] sent by the server after receiving a [[CMD_AUTH_RECONNECT_PROOF_Cl
    855 bytes (115 words) - 18:55, 31 May 2021
  • 0xB93714 0x8 Unknown Login Check (Parental restrictions??) // Cypher :An interesting thing to note about the "Unknown Login Check" is that it's in the .data segment, which is strange given that - exc
    3 KB (463 words) - 00:48, 22 February 2016
  • ...id || Unique GUID of the character. Later used in [[CMSG_PLAYER_LOGIN]] to login in. ...If 1 shows tutorial popups on login. If 0 does not show tutorial popups on login.
    4 KB (610 words) - 00:17, 7 August 2021
  • ...reation and login. Not the same as the [[Login_Packet_Results]] used for [[Login Packet]]s.
    4 KB (510 words) - 20:19, 19 June 2021
  • [[CMD_AUTH_LOGON_PROOF_Server]] is a [[Login Packet]] sent by the server after receiving a [[CMD_AUTH_LOGON_PROOF_Client {{Login Packet Categories}}
    3 KB (460 words) - 18:52, 16 August 2021
  • [[CMD_REALM_LIST_Server]] is a [[Login Packet]] sent by the server after receiving a [[CMD_REALM_LIST_Client]]. In an ideal scenario there are no further login packets. When the client selects a server it wants to connect to it establi
    7 KB (1,067 words) - 19:25, 21 August 2021
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