DB/CharacterLoadoutItem

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≥ Mists

Warlords

6.0.1.18179

Struct

struct CharacterLoadoutItemRec {
  uint32_t m_ID;
  foreign_key<uint32_t, &CharacterLoadoutRec::m_ID> m_characterLoadoutID;
  foreign_key<uint32_t, &ItemRec::m_ID> m_itemID;
  foreign_key<uint32_t, &ItemDisplayInfoRec::m_ID> m_itemDisplayInfoID;     // overridden by ItemRec::m_itemDisplayInfoID, if item exists
  uint32_t m_itemInventoryType;                                             // overridden by ItemRec::m_itemInventoryType, if item exists
};