DB/CharacterLoadoutItem
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Warlords
6.0.1.18179
Struct
struct CharacterLoadoutItemRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &CharacterLoadoutRec::m_ID> m_characterLoadoutID; foreign_keyⁱ<uint32_t, &ItemRec::m_ID> m_itemID; foreign_keyⁱ<uint32_t, &ItemDisplayInfoRec::m_ID> m_itemDisplayInfoID; // overridden by ItemRec::m_itemDisplayInfoID, if item exists uint32_t m_itemInventoryType; // overridden by ItemRec::m_itemInventoryType, if item exists };