WLQ: Difference between revisions
Jump to navigation
Jump to search
(rough outline of the file) |
Barncastle (talk | contribs) m (→Header) |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart. | One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart. | ||
==Header== | ==Header== | ||
Type Name Descrition | |||
char | uint32 magic always 2QIL | ||
uint16[ | uint16 version | ||
uint32 | uint16 unk06 always 1 | ||
char unk08[4] always 0 | |||
uint32? liquidType 0 = river, 1 = ocean, 2 = magma, 3 = slime (same as WMO liquid_basic_types) | |||
uint16[9] unk10 | |||
uint32 block_count same format as [[WLW#Structure|WLW blocks]] | |||
==Data== | ==Data== | ||
Following the header are nChunks 360 byte blocks ( see [[WLW|WLW]] ) | Following the header are nChunks 360 byte blocks ( see [[WLW|WLW]] ) | ||
[[Category:Format]] |
Latest revision as of 19:21, 16 December 2019
WLQ Files
One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart.
Header
Type Name Descrition uint32 magic always 2QIL uint16 version uint16 unk06 always 1 char unk08[4] always 0 uint32? liquidType 0 = river, 1 = ocean, 2 = magma, 3 = slime (same as WMO liquid_basic_types) uint16[9] unk10 uint32 block_count same format as WLW blocks
Data
Following the header are nChunks 360 byte blocks ( see WLW )