WLQ
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WLQ Files
One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart.
Header
Type Name Descrition uint32 magic always 2QIL uint16 version uint16 unk06 always 1 char unk08[4] always 0 uint32? liquidType 0 = river, 1 = ocean, 2 = magma, 3 = slime (same as WMO liquid_basic_types) uint16[9] unk10 uint32 block_count same format as WLW blocks
Data
Following the header are nChunks 360 byte blocks ( see WLW )