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WLQ Files

One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart.


Type           Name            Descrition
uint32         magic           always 2QIL
uint16         version
uint16         unk06           always 1
char           unk08[4]        always 0
uint32?        liquidType      0 = river, 1 = ocean, 2 = magma, 3 = slime (same as WMO liquid_basic_types)
uint16[9]      unk10
uint32         block_count     same format as WLW blocks


Following the header are nChunks 360 byte blocks ( see WLW )