WLQ: Difference between revisions

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(New page: =WLQ Files= One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart. Little else is known about these files....)
 
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=WLQ Files=
=WLQ Files=


One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart. Little else is known about these files...
One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart.
==Header==
<pre>Type Name Descrition
char * 4 id always 2QIL
uint16[15] unk ?
uint32 nChunks number of chunks in the file</pre>
==Data==
Following the header are nChunks 360 byte blocks ( see [[WLW|WLW]] )

Revision as of 20:56, 25 July 2008

WLQ Files

One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart.

Header

Type		Name		Descrition
char * 4	id		always 2QIL
uint16[15]	unk		?
uint32		nChunks		number of chunks in the file

Data

Following the header are nChunks 360 byte blocks ( see WLW )