WLQ: Difference between revisions
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(New page: =WLQ Files= One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart. Little else is known about these files....) |
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=WLQ Files= | =WLQ Files= | ||
One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart. | One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart. | ||
==Header== | |||
<pre>Type Name Descrition | |||
char * 4 id always 2QIL | |||
uint16[15] unk ? | |||
uint32 nChunks number of chunks in the file</pre> | |||
==Data== | |||
Following the header are nChunks 360 byte blocks ( see [[WLW|WLW]] ) |
Revision as of 20:56, 25 July 2008
WLQ Files
One of these files exist for each WLW file in the game. They are also located at the same path and filename as each's .wlw counterpart.
Header
Type Name Descrition char * 4 id always 2QIL uint16[15] unk ? uint32 nChunks number of chunks in the file
Data
Following the header are nChunks 360 byte blocks ( see WLW )