Talk:Spell.dbc/EffectApplyAuraName: Difference between revisions
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'''The second effect misc value in the next column over, will always be the stat it is created FROM, of which the values being:''' | '''The second effect misc value in the next column over, will always be the stat it is created FROM, of which the values being:''' | ||
==enum | ==enum Stats== | ||
STAT_STRENGTH = 0, | |||
STAT_AGILITY = 1, | |||
STAT_STAMINA = 2, | |||
STAT_INTELLECT = 3, | |||
STAT_SPIRIT = 4, | |||
Revision as of 17:31, 28 February 2021
&AuraEffect::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
Each rating number is found in Unit.h, EffectMiscValue = 2^rating and all ratings = -1
2^value means the value exponentially increased by two, meaning 2^0 is 1, 2^1 = 2, 2^2 = 4, 2^3 = 8, 2^4 = 16, 2^5 = 32, ect
enum CombatRating
CR_WEAPON_SKILL = 0, CR_DEFENSE_SKILL = 1, CR_DODGE = 2, CR_PARRY = 3, CR_BLOCK = 4, CR_HIT_MELEE = 5, CR_HIT_RANGED = 6, CR_HIT_SPELL = 7, CR_CRIT_MELEE = 8, CR_CRIT_RANGED = 9, CR_CRIT_SPELL = 10, CR_HIT_TAKEN_MELEE = 11, CR_HIT_TAKEN_RANGED = 12, CR_HIT_TAKEN_SPELL = 13, CR_CRIT_TAKEN_MELEE = 14, CR_CRIT_TAKEN_RANGED = 15, CR_CRIT_TAKEN_SPELL = 16, CR_HASTE_MELEE = 17, CR_HASTE_RANGED = 18, CR_HASTE_SPELL = 19, CR_WEAPON_SKILL_MAINHAND = 20, CR_WEAPON_SKILL_OFFHAND = 21, CR_WEAPON_SKILL_RANGED = 22, CR_EXPERTISE = 23, CR_ARMOR_PENETRATION = 24
The second effect misc value in the next column over, will always be the stat it is created FROM, of which the values being:
enum Stats
STAT_STRENGTH = 0, STAT_AGILITY = 1, STAT_STAMINA = 2, STAT_INTELLECT = 3, STAT_SPIRIT = 4,
Crow 28th February 2021