Talk:Spell.dbc/EffectApplyAuraName: Difference between revisions

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(Created page with "&AuraEffect::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT Each rating number is found in Unit.h, EffectMiscValue = 2^rating and all ratings = -1 Effect Misc...")
 
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&AuraEffect::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT Each rating number is found in Unit.h, EffectMiscValue = 2^rating and all ratings = -1


Effect Misc Value will first be the stat being created, which will be one of these values ^ 2.
enum CombatRating
{
    CR_WEAPON_SKILL            = 0,
    CR_DEFENSE_SKILL            = 1,
    CR_DODGE                    = 2,
    CR_PARRY                    = 3,
    CR_BLOCK                    = 4,
    CR_HIT_MELEE                = 5,
    CR_HIT_RANGED              = 6,
    CR_HIT_SPELL                = 7,
    CR_CRIT_MELEE              = 8,
    CR_CRIT_RANGED              = 9,
    CR_CRIT_SPELL              = 10,
    CR_HIT_TAKEN_MELEE          = 11,
    CR_HIT_TAKEN_RANGED        = 12,
    CR_HIT_TAKEN_SPELL          = 13,
    CR_CRIT_TAKEN_MELEE        = 14,
    CR_CRIT_TAKEN_RANGED        = 15,
    CR_CRIT_TAKEN_SPELL        = 16,
    CR_HASTE_MELEE              = 17,
    CR_HASTE_RANGED            = 18,
    CR_HASTE_SPELL              = 19,
    CR_WEAPON_SKILL_MAINHAND    = 20,
    CR_WEAPON_SKILL_OFFHAND    = 21,
    CR_WEAPON_SKILL_RANGED      = 22,
    CR_EXPERTISE                = 23,
    CR_ARMOR_PENETRATION        = 24
The second effect misc value in the next column over, will always be the stat it is created FROM, of which the values being:
enum UnitMods
{
    UNIT_MOD_STAT_STRENGTH = 0,                                //
    UNIT_MOD_STAT_AGILITY = 1,
    UNIT_MOD_STAT_STAMINA = 2,
    UNIT_MOD_STAT_INTELLECT = 3,
    UNIT_MOD_STAT_SPIRIT = 4,
    UNIT_MOD_HEALTH = 5,
    UNIT_MOD_MANA = 6,                                          //
    UNIT_MOD_RAGE = 7,
    UNIT_MOD_FOCUS = 8,
    UNIT_MOD_ENERGY = 9,
    UNIT_MOD_HAPPINESS = 10,
    UNIT_MOD_RUNE = 11,
    UNIT_MOD_RUNIC_POWER = 12,
    UNIT_MOD_ARMOR = 13,                                        //
    UNIT_MOD_RESISTANCE_HOLY = 14,
    UNIT_MOD_RESISTANCE_FIRE = 15,
    UNIT_MOD_RESISTANCE_NATURE = 16,
    UNIT_MOD_RESISTANCE_FROST = 17,
    UNIT_MOD_RESISTANCE_SHADOW = 18,
    UNIT_MOD_RESISTANCE_ARCANE = 19,
    UNIT_MOD_ATTACK_POWER = 20,
    UNIT_MOD_ATTACK_POWER_RANGED = 21,
    UNIT_MOD_DAMAGE_MAINHAND = 22,
    UNIT_MOD_DAMAGE_OFFHAND = 23,
    UNIT_MOD_DAMAGE_RANGED = 24,
Crow 28th February 2021

Revision as of 17:18, 28 February 2021