Talk:Spell.dbc/EffectApplyAuraName: Difference between revisions
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== &AuraEffect::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT == | |||
Each rating number is found in Unit.h, EffectMiscValue = 2^rating and all ratings = -1 | |||
'''2^value means the value exponentially increased by two, meaning 2^0 is 1, 2^1 = 2, 2^2 = 4, 2^3 = 8, 2^4 = 16, 2^5 = 32, ect''' | |||
==enum CombatRating== | |||
CR_WEAPON_SKILL = 0, | |||
CR_DEFENSE_SKILL = 1, | |||
CR_DODGE = 2, | |||
CR_PARRY = 3, | |||
CR_BLOCK = 4, | |||
CR_HIT_MELEE = 5, | |||
CR_HIT_RANGED = 6, | |||
CR_HIT_SPELL = 7, | |||
CR_CRIT_MELEE = 8, | |||
CR_CRIT_RANGED = 9, | |||
CR_CRIT_SPELL = 10, | |||
CR_HIT_TAKEN_MELEE = 11, | |||
CR_HIT_TAKEN_RANGED = 12, | |||
CR_HIT_TAKEN_SPELL = 13, | |||
CR_CRIT_TAKEN_MELEE = 14, | |||
CR_CRIT_TAKEN_RANGED = 15, | |||
CR_CRIT_TAKEN_SPELL = 16, | |||
CR_HASTE_MELEE = 17, | |||
CR_HASTE_RANGED = 18, | |||
CR_HASTE_SPELL = 19, | |||
CR_WEAPON_SKILL_MAINHAND = 20, | |||
CR_WEAPON_SKILL_OFFHAND = 21, | |||
CR_WEAPON_SKILL_RANGED = 22, | |||
CR_EXPERTISE = 23, | |||
CR_ARMOR_PENETRATION = 24 | |||
'''The second effect misc value in the next column over, will always be the stat it is created FROM, of which the values being:''' | |||
==enum UnitMods== | |||
UNIT_MOD_STAT_STRENGTH = 0, // | |||
UNIT_MOD_STAT_AGILITY = 1, | |||
UNIT_MOD_STAT_STAMINA = 2, | |||
UNIT_MOD_STAT_INTELLECT = 3, | |||
UNIT_MOD_STAT_SPIRIT = 4, | |||
UNIT_MOD_HEALTH = 5, | |||
UNIT_MOD_MANA = 6, // | |||
UNIT_MOD_RAGE = 7, | |||
UNIT_MOD_FOCUS = 8, | |||
UNIT_MOD_ENERGY = 9, | |||
UNIT_MOD_HAPPINESS = 10, | |||
UNIT_MOD_RUNE = 11, | |||
UNIT_MOD_RUNIC_POWER = 12, | |||
UNIT_MOD_ARMOR = 13, // | |||
UNIT_MOD_RESISTANCE_HOLY = 14, | |||
UNIT_MOD_RESISTANCE_FIRE = 15, | |||
UNIT_MOD_RESISTANCE_NATURE = 16, | |||
UNIT_MOD_RESISTANCE_FROST = 17, | |||
UNIT_MOD_RESISTANCE_SHADOW = 18, | |||
UNIT_MOD_RESISTANCE_ARCANE = 19, | |||
UNIT_MOD_ATTACK_POWER = 20, | |||
UNIT_MOD_ATTACK_POWER_RANGED = 21, | |||
UNIT_MOD_DAMAGE_MAINHAND = 22, | |||
UNIT_MOD_DAMAGE_OFFHAND = 23, | |||
UNIT_MOD_DAMAGE_RANGED = 24, | |||
Crow 28th February 2021 |
Revision as of 17:26, 28 February 2021
&AuraEffect::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
Each rating number is found in Unit.h, EffectMiscValue = 2^rating and all ratings = -1
2^value means the value exponentially increased by two, meaning 2^0 is 1, 2^1 = 2, 2^2 = 4, 2^3 = 8, 2^4 = 16, 2^5 = 32, ect
enum CombatRating
CR_WEAPON_SKILL = 0, CR_DEFENSE_SKILL = 1, CR_DODGE = 2, CR_PARRY = 3, CR_BLOCK = 4, CR_HIT_MELEE = 5, CR_HIT_RANGED = 6, CR_HIT_SPELL = 7, CR_CRIT_MELEE = 8, CR_CRIT_RANGED = 9, CR_CRIT_SPELL = 10, CR_HIT_TAKEN_MELEE = 11, CR_HIT_TAKEN_RANGED = 12, CR_HIT_TAKEN_SPELL = 13, CR_CRIT_TAKEN_MELEE = 14, CR_CRIT_TAKEN_RANGED = 15, CR_CRIT_TAKEN_SPELL = 16, CR_HASTE_MELEE = 17, CR_HASTE_RANGED = 18, CR_HASTE_SPELL = 19, CR_WEAPON_SKILL_MAINHAND = 20, CR_WEAPON_SKILL_OFFHAND = 21, CR_WEAPON_SKILL_RANGED = 22, CR_EXPERTISE = 23, CR_ARMOR_PENETRATION = 24
The second effect misc value in the next column over, will always be the stat it is created FROM, of which the values being:
enum UnitMods
UNIT_MOD_STAT_STRENGTH = 0, // UNIT_MOD_STAT_AGILITY = 1, UNIT_MOD_STAT_STAMINA = 2, UNIT_MOD_STAT_INTELLECT = 3, UNIT_MOD_STAT_SPIRIT = 4, UNIT_MOD_HEALTH = 5, UNIT_MOD_MANA = 6, // UNIT_MOD_RAGE = 7, UNIT_MOD_FOCUS = 8, UNIT_MOD_ENERGY = 9, UNIT_MOD_HAPPINESS = 10, UNIT_MOD_RUNE = 11, UNIT_MOD_RUNIC_POWER = 12, UNIT_MOD_ARMOR = 13, // UNIT_MOD_RESISTANCE_HOLY = 14, UNIT_MOD_RESISTANCE_FIRE = 15, UNIT_MOD_RESISTANCE_NATURE = 16, UNIT_MOD_RESISTANCE_FROST = 17, UNIT_MOD_RESISTANCE_SHADOW = 18, UNIT_MOD_RESISTANCE_ARCANE = 19, UNIT_MOD_ATTACK_POWER = 20, UNIT_MOD_ATTACK_POWER_RANGED = 21, UNIT_MOD_DAMAGE_MAINHAND = 22, UNIT_MOD_DAMAGE_OFFHAND = 23, UNIT_MOD_DAMAGE_RANGED = 24,
Crow 28th February 2021