Talk:ADT/v18: Difference between revisions
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(→Coordinate system: new section) |
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* Right-handed coordinate system | * Right-handed coordinate system | ||
* +x points north | * +x points north | ||
* +y points | * +y points west | ||
* +z points up (into the air) | * +z points up (into the air) | ||
Is that correct? Is that easier to follow than what is currently written? | Is that correct? Is that easier to follow than what is currently written? |
Latest revision as of 09:48, 7 June 2016
SMLiquidInstance
liquid type | liquid type name | liquid object type | use existstable | where found |
---|---|---|---|---|
2 | ocean | 42 | false | default ocean traits |
5 | slow water | 1708 | true | EK (30,48) liquid[100] |
5 | slow water | 1709 | false | EK (30,48) liquid[46] |
5 | slow water | 1709 | true | EK (30,48) liquid[136] |
5 | slow water | 1710 | true | EK (30,48) default liquid |
1 | water | 1727 | true | EK (31,59) liquid[5] |
5 | slow water | 427 | true | EK (31,53) liquid[6] |
Coordinate system
The comments about the coordinate system are borderline incomprehensible.
Wow's main coordinate system is really weird but understanding it is very important in order to correctly interpret the ADT files.
It's important to remember that:
Just to be absolutely clear, assuming you playing a character that is not flying or swimming and is facing north:
|
So this means:
- Right-handed coordinate system
- +x points north
- +y points west
- +z points up (into the air)
Is that correct? Is that easier to follow than what is currently written?