|liquid type||liquid type name||liquid object type||use existstable||where found|
|2||ocean||42||false||default ocean traits|
|5||slow water||1708||true||EK (30,48) liquid|
|5||slow water||1709||false||EK (30,48) liquid|
|5||slow water||1709||true||EK (30,48) liquid|
|5||slow water||1710||true||EK (30,48) default liquid|
|1||water||1727||true||EK (31,59) liquid|
|5||slow water||427||true||EK (31,53) liquid|
The comments about the coordinate system are borderline incomprehensible.
|Wow's main coordinate system is really weird but understanding it is very important in order to correctly interpret the ADT files.
It's important to remember that:
Just to be absolutely clear, assuming you playing a character that is not flying or swimming and is facing north:
So this means:
- Right-handed coordinate system
- +x points north
- +y points west
- +z points up (into the air)
Is that correct? Is that easier to follow than what is currently written?