Spell.dbc/powerType
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Version - 3.3.5a - powerType ()
-2 = HP 0 = Mana 1 = Rage 2 = Focus 3 = Energy 4 = Pet Happiness 5 = Runes //Rune Types are as follows - 0 = Blood Rune, 1 = Unholy Rune, 2 = Frost Rune, and 3 = Death Rune. 6 = Runic 7 = Max Powers 127 = All Powers
Notes - These are used in at the least Aura Effects number 30, 85, and 110. Visit the page for more information.
Version - 10.1.0+ (Master Branch 5/13/23) - Powers ()
enum Powers : int8
POWER_HEALTH = -2, // TITLE Health POWER_MANA = 0, // TITLE Mana POWER_RAGE = 1, // TITLE Rage POWER_FOCUS = 2, // TITLE Focus POWER_ENERGY = 3, // TITLE Energy POWER_COMBO_POINTS = 4, // TITLE Combo Points POWER_RUNES = 5, // TITLE Runes POWER_RUNIC_POWER = 6, // TITLE Runic Power POWER_SOUL_SHARDS = 7, // TITLE Soul Shards POWER_LUNAR_POWER = 8, // TITLE Lunar Power POWER_HOLY_POWER = 9, // TITLE Holy Power POWER_ALTERNATE_POWER = 10, // TITLE Alternate POWER_MAELSTROM = 11, // TITLE Maelstrom POWER_CHI = 12, // TITLE Chi POWER_INSANITY = 13, // TITLE Insanity POWER_BURNING_EMBERS = 14, // TITLE Burning Embers (Obsolete) POWER_DEMONIC_FURY = 15, // TITLE Demonic Fury (Obsolete) POWER_ARCANE_CHARGES = 16, // TITLE Arcane Charges POWER_FURY = 17, // TITLE Fury POWER_PAIN = 18, // TITLE Pain POWER_ESSENCE = 19, // TITLE Essence POWER_RUNE_BLOOD = 20, // TITLE Blood Runes POWER_RUNE_FROST = 21, // TITLE Frost Runes POWER_RUNE_UNHOLY = 22, // TITLE Unholy Runes POWER_ALTERNATE_QUEST = 23, // TITLE Alternate (Quest) POWER_ALTERNATE_ENCOUNTER = 24, // TITLE Alternate (Encounter) POWER_ALTERNATE_MOUNT = 25, // TITLE Alternate (Mount) MAX_POWERS = 26, // SKIP POWER_ALL = 127 // SKIP
If you are running TrinityCore or one its many forks then this information is most likely located in the source file of "..src\server\game\Spell\SpellMgr.h".