Spectate Mode: Difference between revisions

From wowdev
Jump to navigation Jump to search
Line 2: Line 2:


===Spectate Details===
===Spectate Details===
''Worth notice is that the position of the camera in spectate mode got its own memory offset''
While spectator mode is on the movement keys are being used by the camera so you can't move the player with those. However enabling "click to move" makes it possible to move the player while in spectator mode.
You toggle spectate mode in the playerbase.
"3.0.3.9183", "diffrenceB2_Spectater", "0x2900"
(playerbase + 0x2900)
Setting this value to 255 enables spectator mode.
Since this is the "haxor" way of doing it no values for the spectate mode have been set.


  ''(Offset from 0x0)
The values i reversed for the Machinima tool is:
  '''Offset  Discription
 
  0x00e548ec = Camera_X
  Structure by Malu05 2008
  0x00e548F0 = Camera_Y
  '''Offset  Type Discription Additional Details
  0x00e548F0 = Camera_Z
0117416C float X
  0x00E54924 = Camera_Zoom
01174170 float Y
  0x00E54928 = Camera_Speed
01174174 float Z
01174178 float AutoPan X (AutoPan will make the camera move automatcically)
0117417C float AutoPan Y
01174180 float AutoPan Z
  01174188 uint64 GUID ;Chasecam steady (Used to make the camera always face a certain target)
  01174190 uint64 GUID ;Chasecam relative (Relative will follow the target while steady will stay and target)
  011741A0 float Camera Zoom
  011741A4 float Camera Movement Speed
  011741A8 int COLLISION ;1/0 switch


''When toggleing SpectateMode in WoW machinima Tool, it sets Camera_X,Y and Z to the same position as your char tho with Z + 1
''When toggleing SpectateMode in WoW machinima Tool, it sets Camera_X,Y and Z to the same position as your char tho with Z + 1

Revision as of 03:18, 22 April 2009

Data For 2.4.1 // 2007 By Malu05

Spectate Details

While spectator mode is on the movement keys are being used by the camera so you can't move the player with those. However enabling "click to move" makes it possible to move the player while in spectator mode. You toggle spectate mode in the playerbase. "3.0.3.9183", "diffrenceB2_Spectater", "0x2900" (playerbase + 0x2900) Setting this value to 255 enables spectator mode. Since this is the "haxor" way of doing it no values for the spectate mode have been set.

The values i reversed for the Machinima tool is:

Structure by Malu05 2008
Offset  	Type	Discription			Additional Details
0117416C	float	X
01174170	float	Y
01174174	float	Z
01174178	float	AutoPan X 			(AutoPan will make the camera move automatcically)
0117417C	float	AutoPan Y
01174180	float	AutoPan Z
01174188	uint64	GUID ;Chasecam steady		(Used to make the camera always face a certain target)
01174190	uint64	GUID ;Chasecam relative		(Relative will follow the target while steady will stay and target)
011741A0	float	Camera Zoom
011741A4	float	Camera Movement Speed
011741A8	int	COLLISION ;1/0 switch

When toggleing SpectateMode in WoW machinima Tool, it sets Camera_X,Y and Z to the same position as your char tho with Z + 1 to mimic the normal camera Z position (not 0)

Legacy Spectate Offsets

"3.0.1.8471", "diffrenceB2_Spectatercam", "0x00D9690C") ;X Spectate
"2.4.3.8606", "diffrenceB2_Spectatercam", "0x00CEF474") ;X Spectate
"2.4.2.8278", "diffrenceB2_Spectatercam", "0x00E5A93C") ;X Spectate
"2.4.1.8125", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate
"2.3.3.7799", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate