Spectate Mode: Difference between revisions
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===Legacy Spectate Offsets=== | ===Legacy Spectate Offsets=== | ||
"3.0.1.8471", "diffrenceB2_Spectatercam", "0x00D9690C") ;X Spectate | "3.0.1.8471", "diffrenceB2_Spectatercam", "0x00D9690C") ;X Spectate | ||
"2.4.3.8606", "diffrenceB2_Spectatercam", "0x00CEF474") ;X Spectate | "2.4.3.8606", "diffrenceB2_Spectatercam", "0x00CEF474") ;X Spectate | ||
"2.4.2.8278", "diffrenceB2_Spectatercam", "0x00E5A93C") ;X Spectate | "2.4.2.8278", "diffrenceB2_Spectatercam", "0x00E5A93C") ;X Spectate | ||
"2.4.1.8125", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate | "2.4.1.8125", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate | ||
"2.3.3.7799", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate | "2.3.3.7799", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate |
Revision as of 15:46, 21 August 2008
Data For 2.4.1 // 2007 By Malu05
Spectate Details
Worth notice is that the position of the camera in spectate mode got its own memory offset
(Offset from 0x0) Offset Discription 0x00e548ec = Camera_X 0x00e548F0 = Camera_Y 0x00e548F0 = Camera_Z 0x00E54924 = Camera_Zoom 0x00E54928 = Camera_Speed
When toggleing SpectateMode in WoW machinima Tool, it sets Camera_X,Y and Z to the same position as your char tho with Z + 1 to mimic the normal camera Z position (not 0)
Legacy Spectate Offsets
"3.0.1.8471", "diffrenceB2_Spectatercam", "0x00D9690C") ;X Spectate "2.4.3.8606", "diffrenceB2_Spectatercam", "0x00CEF474") ;X Spectate "2.4.2.8278", "diffrenceB2_Spectatercam", "0x00E5A93C") ;X Spectate "2.4.1.8125", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate "2.3.3.7799", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate