Spectate Mode: Difference between revisions

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(New page: Data For 2.4.1 // 2007 By Malu05 ===Spectate Details=== ''Worth notice is that the position of the camera in spectate mode got its own memory offset'' (Offset from 0x0) Offset Disc...)
 
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Data For 2.4.1 // 2007 By Malu05
Data For 2.4.1 // 2007 By Malu05


===Spectate Details===
===Spectate Details===
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''When toggleing SpectateMode in WoW machinima Tool, it sets Camera_X,Y and Z to the same position as your char tho with Z + 1
''When toggleing SpectateMode in WoW machinima Tool, it sets Camera_X,Y and Z to the same position as your char tho with Z + 1
to mimic the normal camera Z position (not 0)''
to mimic the normal camera Z position (not 0)''
===Legacy Spectate Offsets===
"3.0.1.8471", "diffrenceB2_Spectatercam", "0x00D9690C") ;X Spectate
"2.4.3.8606", "diffrenceB2_Spectatercam", "0x00CEF474") ;X Spectate
"2.4.2.8278", "diffrenceB2_Spectatercam", "0x00E5A93C") ;X Spectate
"2.4.1.8125", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate
"2.3.3.7799", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate

Revision as of 15:45, 21 August 2008

Data For 2.4.1 // 2007 By Malu05

Spectate Details

Worth notice is that the position of the camera in spectate mode got its own memory offset

(Offset from 0x0)
Offset  	Discription
0x00e548ec = 	Camera_X
0x00e548F0 = 	Camera_Y
0x00e548F0 = 	Camera_Z
0x00E54924 = 	Camera_Zoom
0x00E54928 = 	Camera_Speed

When toggleing SpectateMode in WoW machinima Tool, it sets Camera_X,Y and Z to the same position as your char tho with Z + 1 to mimic the normal camera Z position (not 0)


Legacy Spectate Offsets

"3.0.1.8471", "diffrenceB2_Spectatercam", "0x00D9690C") ;X Spectate "2.4.3.8606", "diffrenceB2_Spectatercam", "0x00CEF474") ;X Spectate "2.4.2.8278", "diffrenceB2_Spectatercam", "0x00E5A93C") ;X Spectate "2.4.1.8125", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate "2.3.3.7799", "diffrenceB2_Spectatercam", "0x00e548ec") ;X Spectate