Dnc.db: Difference between revisions

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The World\dnc.db file in misc.mpq specifies the day-night cycle. Fortunately, the folks at Blizzard were kind enough to label every data field in this file! :D
The World\[[Dnc.db]] file in common.mpq specifies the day-night cycle. Fortunately, the folks at Blizzard were kind enough to label every data field in this file! It is most likely not of any use anymore. It hasn't changed in any way from 1.0 or even 0.*. The lights and therefore skies are defined in [[DBC|.DBCs]].
 
This looked like info for outdoor lighting with respect to the day-night cycle. The colors for the different light types are self-explanatory. The XYZ coordinates specify a directional light source.


==Header==
==Header==
  '''Offset Type Description'''
  '''Offset Type Description'''
  0x00 uint32 nFields - Number of fields
  ''0x00'' uint32 nFields - Number of fields
  0x04 uint32  Number of fields (again)
  ''0x04'' uint32  nColumns - Number of columns
 
==Field Descriptions==
Next, nFields * 8 bytes define the rest of the file structure:
Next, nFields * 8 bytes define the rest of the file structure:
  '''Offset Type Description'''
  '''Offset Type Description'''
  0x00 uint32 Always 0x53
  ''0x00'' uint32 Always 0x53, 'S' for string
  0x04 uint32 Offset to field name (which is zero-terminated)
  ''0x04'' uint32 Offset to [[Dnc.db#Field_Names|field name]] (which is zero-terminated)


==Data==
==Data==
After the header come the actual records, each being nFields * 8 bytes in size. Every field value has this structure:


After the header come the actual records, each being nFields * 8 bytes in size. Every field value has this structure:
The file contains 24 records, one for each whole hour (Hour = 0 to 23, Minute = 0).
  '''Offset Type Description'''
  '''Offset Type Description'''
  0x00 uint32 Always 0x46
  ''0x00'' uint32 Always 0x46, 'F' for float
  0x04 float Field value
  ''0x04'' float Field value
 
Here is the list of field names:
 
  1. Hour
  2. Minute
  3. DayIntensity
  4. DayR
  5. DayG
  6. DayB
  7. DayX
  8. DayY
  9. DayZ
  10. NightIntensity
  11. NightR
  12. NightG
  13. NightB
  14. NightX
  15. NightY
  16. NightZ
  17. AmbientIntensity
  18. AmbientR
  19. AmbientG
  20. AmbientB
  21. FogDepth
  22. FogIntensity
  23. FogR
  24. FogG
  25. FogB


The file contains 24 records, one for each whole hour (Hour = 0 to 23, Minute = 0)
==Field Names==
*Hour
*Minute
*DayIntensity
*DayR
*DayG
*DayB
*DayX
*DayY
*DayZ
*NightIntensity
*NightR
*NightG
*NightB
*NightX
*NightY
*NightZ
*AmbientIntensity
*AmbientR
*AmbientG
*AmbientB
*FogDepth
*FogIntensity
*FogR
*FogG
*FogB


This looks like info for outdoor lighting with respect to the day-night cycle. The colors for the differnt light types are self-explanatory. The XYZ coordinates specify a directional light source.
[[Category:3.0.2.8905]]

Latest revision as of 14:12, 5 November 2017

The World\Dnc.db file in common.mpq specifies the day-night cycle. Fortunately, the folks at Blizzard were kind enough to label every data field in this file! It is most likely not of any use anymore. It hasn't changed in any way from 1.0 or even 0.*. The lights and therefore skies are defined in .DBCs.

This looked like info for outdoor lighting with respect to the day-night cycle. The colors for the different light types are self-explanatory. The XYZ coordinates specify a directional light source.

Header

Offset	Type 	 	Description
0x00 	uint32 	 	nFields - Number of fields
0x04 	uint32  	nColumns - Number of columns

Field Descriptions

Next, nFields * 8 bytes define the rest of the file structure:

Offset	Type 	 	Description
0x00 	uint32 	 	Always 0x53, 'S' for string
0x04 	uint32 	 	Offset to field name (which is zero-terminated)

Data

After the header come the actual records, each being nFields * 8 bytes in size. Every field value has this structure:

The file contains 24 records, one for each whole hour (Hour = 0 to 23, Minute = 0).

Offset	Type 	 	Description
0x00 	uint32 	 	Always 0x46, 'F' for float
0x04 	float 	 	Field value

Field Names

  • Hour
  • Minute
  • DayIntensity
  • DayR
  • DayG
  • DayB
  • DayX
  • DayY
  • DayZ
  • NightIntensity
  • NightR
  • NightG
  • NightB
  • NightX
  • NightY
  • NightZ
  • AmbientIntensity
  • AmbientR
  • AmbientG
  • AmbientB
  • FogDepth
  • FogIntensity
  • FogR
  • FogG
  • FogB