DB/WorldMapArea

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Used to create the zones on the overhead world map. If your mouse falls inside one of the defined boxes... you're looking at that zone. Assumed to be layered based upon ID (ie If Mulgore overlaps Durotar, Mulgore has a higher ID, so Mulgore will come up instead of Durotar).

The Virtual Map ID (see below) is used for zones such as Exodar or Silvermoon, which resides in a map and are virtually shown in another. You see Exodar in map 1 (Kalimdor) in-game, while it is really in map 530 (Outland). Virtual map id is -1 when the Map ID is always correct.

Header Info

Records....................67
Fields......................9
Record Size................36
String Block Size.........770

Structure

Column 	Field 			Type 		Notes 
1 	ID 			Integer 	
2 	iRefID_Map 		Integer 	Possible reference to WorldMapContinent.dbc column 2. 
3 	iRefID_AreaTable 	Integer 	
4 	sRefCon 		String 		Name of the Worldmap-Files (Interface\WorldMap\ ... \ ...x.blp [1 < x < 12 {4*3}]
5 	X1 			Float 		Upper / Left X Coord on the Map 
6 	X2 			Float 		Lower / Right X Coord on the Map 
7 	Y1 			Float 		Upper / Left Y Coord on the Map 
8 	Y2 			Float 		Lower / Right Y Coord on the Map 
9 	iRefID_Map 		Integer 	Virtual Map ID

--Schlumpf 19:48, 9 August 2007 (CEST)