DB/WorldEffect
Jump to navigation
Jump to search
6.0.1.18179
struct WorldEffectRec { uint32_t m_ID; uint32_t m_targetType; uint32_t m_targetAsset; uint32_t m_questFeedbackEffectID; uint32_t m_playerConditionID; uint32_t m_combatConditionID; uint32_t m_whenToDisplay; // bitmask: 1: is_quest_objective_completeable, 2: is_quest_objective_complete };