DB/WorldEffect

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6.0.1.18179

struct WorldEffectRec {
  uint32_t m_ID;
  uint32_t m_targetType;
  uint32_t m_targetAsset;
  uint32_t m_questFeedbackEffectID;
  uint32_t m_playerConditionID;
  uint32_t m_combatConditionID;
  uint32_t m_whenToDisplay; // bitmask: 1: is_quest_objective_completeable, 2: is_quest_objective_complete
};