DB/WeaponSwingSounds2: Difference between revisions
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==Structure== | ==Structure== | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' |
Revision as of 00:23, 23 February 2016
Structure
Column Field Type Notes 1 ID Integer 2 weight Integer 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe) 3 critical Boolean critical hit = 1 4 iRefID_SoundEntries Integer
6.0.1.18179
struct WeaponSwingSounds2Rec { uint32_t m_ID; uint32_t m_SwingType; // 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe), WEAPONSWING_SOUNDTYPES, // match with ItemSubClassRec::m_WeaponSwingSize uint32_t m_Crit; // boolean foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_SoundID; };