DB/WeaponSwingSounds2
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Structure
Column Field Type Notes 1 ID Integer 2 weight Integer 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe) 3 critical Boolean critical hit = 1 4 iRefID_SoundEntries Integer
0.5.3.3368, 1.12.1.5875, 6.0.1.18179
struct WeaponSwingSounds2Rec { uint32_t m_ID; uint32_t m_SwingType; // 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe), WEAPONSWING_SOUNDTYPES, // match with ItemSubClassRec::m_WeaponSwingSize uint32_t m_Crit; // boolean foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_SoundID; }; enum WEAPONSWING_SOUNDTYPES { WEAPONSWING_LIGHT = 0x0, WEAPONSWING_MEDIUM = 0x1, WEAPONSWING_HEAVY = 0x2, NUM_WEAPONSWINGSOUNDTYPES = 0x3, WEAPONSWING_UNUSED = 0xFFFFFFFF, };