DB/WeaponSwingSounds2: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
==0.5.3.3368== | |||
struct WeaponSwingSounds2Rec { | |||
uint32_t m_ID; | |||
uint32_t m_SwingType; | |||
uint32_t m_Crit; | |||
uint32_t m_SoundID; | |||
}; | |||
==Structure== | ==Structure== | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' |
Revision as of 16:25, 5 June 2016
0.5.3.3368
struct WeaponSwingSounds2Rec { uint32_t m_ID; uint32_t m_SwingType; uint32_t m_Crit; uint32_t m_SoundID; };
Structure
Column Field Type Notes 1 ID Integer 2 weight Integer 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe) 3 critical Boolean critical hit = 1 4 iRefID_SoundEntries Integer
6.0.1.18179
struct WeaponSwingSounds2Rec { uint32_t m_ID; uint32_t m_SwingType; // 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe), WEAPONSWING_SOUNDTYPES, // match with ItemSubClassRec::m_WeaponSwingSize uint32_t m_Crit; // boolean foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_SoundID; };