DB/WeaponSwingSounds2: Difference between revisions
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struct WeaponSwingSounds2Rec { | struct WeaponSwingSounds2Rec { | ||
uint32_t m_ID; | uint32_t m_ID; | ||
uint32_t m_SwingType; | uint32_t m_SwingType; // 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe), WEAPONSWING_SOUNDTYPES, | ||
uint32_t m_Crit; | // match with [[ItemSubClass.dbc|ItemSubClassRec]]::m_WeaponSwingSize | ||
uint32_t m_SoundID; | uint32_t m_Crit; // boolean | ||
foreign_key<uint32_t, &[[SoundEntries.dbc|SoundEntriesRec]]::m_ID> m_SoundID; | |||
}; | }; | ||
[[Category:DBC]] | [[Category:DBC]] |
Revision as of 23:11, 18 August 2015
Header Info
Records.....................6 Fields......................4 Record Size................16 String Block Size...........1
Structure
Column Field Type Notes 1 ID Integer 2 weight Integer 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe) 3 critical Boolean critical hit = 1 4 iRefID_SoundEntries Integer
Retrieved from "http://www.sourcepeek.com/wiki/WeaponSwingSounds2.dbc"
6.0.1.18179
struct WeaponSwingSounds2Rec { uint32_t m_ID; uint32_t m_SwingType; // 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe), WEAPONSWING_SOUNDTYPES, // match with ItemSubClassRec::m_WeaponSwingSize uint32_t m_Crit; // boolean foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_SoundID; };