DB/WeaponImpactSounds
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Header Info
Records....................30 Fields.....................23 Record Size................92 String Block Size...........1
Structure
Column Field Type Notes 1 ID Integer 2 WeaponSubClassID Integer 3 ParrySoundType Boolean* 4 iRefID_impactSoundID Integer[10] 14 iRefID_critImpactSoundID Integer[10]
6.0.1.18179
struct WeaponImpactSoundsRec { uint32_t m_ID; uint32_t m_WeaponSubClassID; uint32_t m_ParrySoundType; uint32_t m_impactSoundID[10]; uint32_t m_critImpactSoundID[10]; };