DB/WeaponImpactSounds
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Structure
Column Field Type Notes 1 ID Integer 2 WeaponSubClassID Integer 3 ParrySoundType Boolean* 4 iRefID_impactSoundID Integer[10] 14 iRefID_critImpactSoundID Integer[10]
0.5.3.3368, 1.12.1.5875, 6.0.1.18179
struct WeaponImpactSoundsRec { uint32_t m_ID; uint32_t m_WeaponSubClassID; uint32_t m_ParrySoundType; // PARRYMATERIALS uint32_t m_impactSoundID[10]; uint32_t m_critImpactSoundID[10]; }; enum PARRYMATERIALS { PARRYMATERIAL_WOOD = 0x0, PARRYMATERIAL_METAL = 0x1, NUM_PARRYMATERIALS = 0x2, };