DB/WeaponImpactSounds: Difference between revisions
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uint32_t m_ID; | uint32_t m_ID; | ||
uint32_t m_WeaponSubClassID; | uint32_t m_WeaponSubClassID; | ||
uint32_t m_ParrySoundType; | uint32_t m_ParrySoundType; // PARRYMATERIALS | ||
uint32_t m_impactSoundID[10]; | uint32_t m_impactSoundID[10]; | ||
uint32_t m_critImpactSoundID[10]; | uint32_t m_critImpactSoundID[10]; | ||
}; | }; | ||
enum PARRYMATERIALS | |||
{ | |||
PARRYMATERIAL_WOOD = 0x0, | |||
PARRYMATERIAL_METAL = 0x1, | |||
NUM_PARRYMATERIALS = 0x2, | |||
}; | |||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_Alpha]] | [[Category:DBC_Alpha]] |
Latest revision as of 17:42, 2 October 2017
Structure
Column Field Type Notes 1 ID Integer 2 WeaponSubClassID Integer 3 ParrySoundType Boolean* 4 iRefID_impactSoundID Integer[10] 14 iRefID_critImpactSoundID Integer[10]
0.5.3.3368, 1.12.1.5875, 6.0.1.18179
struct WeaponImpactSoundsRec { uint32_t m_ID; uint32_t m_WeaponSubClassID; uint32_t m_ParrySoundType; // PARRYMATERIALS uint32_t m_impactSoundID[10]; uint32_t m_critImpactSoundID[10]; }; enum PARRYMATERIALS { PARRYMATERIAL_WOOD = 0x0, PARRYMATERIAL_METAL = 0x1, NUM_PARRYMATERIALS = 0x2, };