DB/TerrainType: Difference between revisions
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==0.5.3.3368== | |||
struct TerrainTypeRec { | |||
uint32_t m_TerrainID; | |||
{{Template:Type|stringref}} m_TerrainDesc; | |||
uint32_t m_FootstepSprayRun; | |||
uint32_t m_FootstepSprayWalk; | |||
uint32_t m_SoundID; | |||
uint32_t m_Flags; | |||
uint32_t m_generatedID; | |||
}; | |||
==Structure== | ==Structure== | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' |
Revision as of 15:23, 5 June 2016
0.5.3.3368
struct TerrainTypeRec { uint32_t m_TerrainID; stringrefⁱ m_TerrainDesc; uint32_t m_FootstepSprayRun; uint32_t m_FootstepSprayWalk; uint32_t m_SoundID; uint32_t m_Flags; uint32_t m_generatedID; };
Structure
Column Field Type Notes 1 ID Integer 2 TerrainDesc String Type of ground 3 FootstepSprayRun Integer 4 FootstepSprayWalk Integer 5 Sound Integer Sound. Yes, this IS used. 6 Flags Bool I guess, its footsteps or something as Sand and Snow have it.
6.0.1.18179
struct TerrainTypeRec { uint8_t padding_0[4]; uint32_t m_TerrainID; stringrefⁱ m_TerrainDesc; foreign_keyⁱ<uint32_t, &SpellVisualEffectNameRec::m_ID> m_FootstepSprayRun; foreign_keyⁱ<uint32_t, &SpellVisualEffectNameRec::m_ID> m_FootstepSprayWalk; foreign_keyⁱ<uint32_t, &TerrainTypeSoundsRec::m_ID> m_SoundID; enum { flag_have_footsteps = 1, flag_show_footprint_spray = 2, // ? }; uint32_t m_Flags; };