DB/TerrainType: Difference between revisions
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uint8_t padding_0[4]; | uint8_t padding_0[4]; | ||
uint32_t m_TerrainID; | uint32_t m_TerrainID; | ||
stringref m_TerrainDesc; | {{Template:Type|stringref}} m_TerrainDesc; | ||
{{Template:Type/foreign_key|table=SpellVisualEffectName}} m_FootstepSprayRun; | {{Template:Type/foreign_key|table=SpellVisualEffectName}} m_FootstepSprayRun; | ||
{{Template:Type/foreign_key|table=SpellVisualEffectName}} m_FootstepSprayWalk; | {{Template:Type/foreign_key|table=SpellVisualEffectName}} m_FootstepSprayWalk; |
Revision as of 12:11, 23 February 2016
Structure
Column Field Type Notes 1 ID Integer 2 TerrainDesc String Type of ground 3 FootstepSprayRun Integer 4 FootstepSprayWalk Integer 5 Sound Integer Sound. Yes, this IS used. 6 Flags Bool I guess, its footsteps or something as Sand and Snow have it.
6.0.1.18179
struct TerrainTypeRec { uint8_t padding_0[4]; uint32_t m_TerrainID; stringrefⁱ m_TerrainDesc; foreign_keyⁱ<uint32_t, &SpellVisualEffectNameRec::m_ID> m_FootstepSprayRun; foreign_keyⁱ<uint32_t, &SpellVisualEffectNameRec::m_ID> m_FootstepSprayWalk; foreign_keyⁱ<uint32_t, &TerrainTypeSoundsRec::m_ID> m_SoundID; enum { flag_have_footsteps = 1, flag_show_footprint_spray = 2, // ? }; uint32_t m_Flags; };