DB/TerrainType: Difference between revisions
Jump to navigation
Jump to search
m (Added Category WotLK) |
mNo edit summary |
||
Line 15: | Line 15: | ||
==6.0.1.18179== | |||
struct TerrainTypeRec { | |||
uint8_t padding_0[4]; | |||
uint32_t m_TerrainID; | |||
stringref m_TerrainDesc; | |||
uint32_t m_FootstepSprayRun; | |||
uint32_t m_FootstepSprayWalk; | |||
uint32_t m_SoundID; | |||
uint32_t m_Flags; | |||
}; | |||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_WotLK]] | [[Category:DBC_WotLK]] |
Revision as of 21:23, 2 November 2014
Header Info
Records....................11 Fields......................6 Record Size................24 String Block Size..........71
Structure
Column Field Type Notes 1 ID Integer 2 TerrainDesc String Type of ground 3 FootstepSprayRun Integer 4 FootstepSprayWalk Integer 5 Sound Integer Sound. Yes, this IS used. 6 Flags Bool I guess, its footsteps or something as Sand and Snow have it.
6.0.1.18179
struct TerrainTypeRec { uint8_t padding_0[4]; uint32_t m_TerrainID; stringref m_TerrainDesc; uint32_t m_FootstepSprayRun; uint32_t m_FootstepSprayWalk; uint32_t m_SoundID; uint32_t m_Flags; };