DB/TerrainType: Difference between revisions
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m (Marlamin moved page TerrainType.dbc to DB/TerrainType) |
mNo edit summary |
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Line 20: | Line 20: | ||
uint32_t m_TerrainID; | uint32_t m_TerrainID; | ||
stringref m_TerrainDesc; | stringref m_TerrainDesc; | ||
foreign_key | {{Template:Type/foreign_key|table=SpellVisualEffectName}} m_FootstepSprayRun; | ||
foreign_key | {{Template:Type/foreign_key|table=SpellVisualEffectName}} m_FootstepSprayWalk; | ||
foreign_key | {{Template:Type/foreign_key|table=TerrainTypeSounds}} m_SoundID; | ||
enum | enum | ||
{ | { |
Revision as of 01:47, 13 February 2016
Header Info
Records....................11 Fields......................6 Record Size................24 String Block Size..........71
Structure
Column Field Type Notes 1 ID Integer 2 TerrainDesc String Type of ground 3 FootstepSprayRun Integer 4 FootstepSprayWalk Integer 5 Sound Integer Sound. Yes, this IS used. 6 Flags Bool I guess, its footsteps or something as Sand and Snow have it.
6.0.1.18179
struct TerrainTypeRec { uint8_t padding_0[4]; uint32_t m_TerrainID; stringref m_TerrainDesc; foreign_keyⁱ<uint32_t, &SpellVisualEffectNameRec::m_ID> m_FootstepSprayRun; foreign_keyⁱ<uint32_t, &SpellVisualEffectNameRec::m_ID> m_FootstepSprayWalk; foreign_keyⁱ<uint32_t, &TerrainTypeSoundsRec::m_ID> m_SoundID; enum { flag_have_footsteps = 1, flag_show_footprint_spray = 2, // ? }; uint32_t m_Flags; };