DB/TerrainType: Difference between revisions

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   uint32_t m_TerrainID;
   uint32_t m_TerrainID;
   stringref m_TerrainDesc;
   stringref m_TerrainDesc;
   uint32_t m_FootstepSprayRun;
   foreign_key<uint32_t, &[[SpellVisualEffectName.dbc|SpellVisualEffectNameRec]]::m_ID> m_FootstepSprayRun;
   uint32_t m_FootstepSprayWalk;
   foreign_key<uint32_t, &[[SpellVisualEffectName.dbc|SpellVisualEffectNameRec]]::m_ID> m_FootstepSprayWalk;
   uint32_t m_SoundID;
   foreign_key<uint32_t, &[[TerrainTypeSounds.dbc|TerrainTypeSoundsRec]]::m_ID> m_SoundID;
   uint32_t m_Flags;      // &1 have footsteps, &2 show footprint spray (?)
   enum
  {
    flag_have_footsteps = 1,
    flag_show_footprint_spray = 2,    // ?
  };
  uint32_t m_Flags;
  };
  };
[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_WotLK]]
[[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Revision as of 23:54, 17 August 2015

Header Info

Records....................11
Fields......................6
Record Size................24
String Block Size..........71

Structure

Column 	Field 		Type 		Notes 
1 	ID 		Integer 	
2 	TerrainDesc 	String 		Type of ground 
3 	FootstepSprayRun 	Integer 	
4 	FootstepSprayWalk 	Integer 	
5 	Sound 		Integer 	Sound. Yes, this IS used. 
6 	Flags	 	Bool 		I guess, its footsteps or something as Sand and Snow have it.


6.0.1.18179

struct TerrainTypeRec {
  uint8_t padding_0[4];
  uint32_t m_TerrainID;
  stringref m_TerrainDesc;
  foreign_key<uint32_t, &SpellVisualEffectNameRec::m_ID> m_FootstepSprayRun;
  foreign_key<uint32_t, &SpellVisualEffectNameRec::m_ID> m_FootstepSprayWalk;
  foreign_key<uint32_t, &TerrainTypeSoundsRec::m_ID> m_SoundID;
  enum
  {
    flag_have_footsteps = 1,
    flag_show_footprint_spray = 2,    // ?
  };
  uint32_t m_Flags;
};