DB/TerrainType: Difference between revisions
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uint32_t m_FootstepSprayWalk; | uint32_t m_FootstepSprayWalk; | ||
uint32_t m_SoundID; | uint32_t m_SoundID; | ||
uint32_t m_Flags; | uint32_t m_Flags; // &1 have footsteps, &2 show footprint spray (?) | ||
}; | }; | ||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_WotLK]] | [[Category:DBC_WotLK]] | ||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] | [[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Revision as of 13:24, 1 August 2015
Header Info
Records....................11 Fields......................6 Record Size................24 String Block Size..........71
Structure
Column Field Type Notes 1 ID Integer 2 TerrainDesc String Type of ground 3 FootstepSprayRun Integer 4 FootstepSprayWalk Integer 5 Sound Integer Sound. Yes, this IS used. 6 Flags Bool I guess, its footsteps or something as Sand and Snow have it.
6.0.1.18179
struct TerrainTypeRec { uint8_t padding_0[4]; uint32_t m_TerrainID; stringref m_TerrainDesc; uint32_t m_FootstepSprayRun; uint32_t m_FootstepSprayWalk; uint32_t m_SoundID; uint32_t m_Flags; // &1 have footsteps, &2 show footprint spray (?) };