DB/SummonProperties
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struct SummonPropertiesEntry { uint32 Id; // 0 uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount? uint32 Faction; // 2, 14 rows > 0 uint32 Type; // 3, see enum uint32 Slot; // 4, 0-6 uint32 Flags; // 5 };
http://dev.trinitycore.org/trinitycore2/src/561ac59c59ac/src/game/DBCStructure.h